Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 14934515322747554473 11 duchin the Magician (level 2, 0/23 HPs) Began as a Gnoll Wanderer on Apr 15, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (607 turns). duchin the Magician (Gnoll Wanderer) Turns: 607, Time: 00:01:33 Health: 0/23 AC: 3 Str: 9 XL: 2 Next: 25% Magic: 5/7 EV: 13 Int: 13 God: Gold: 31 SH: 0 Dex: 11 Spells: 9/10 levels left rFire . . . SeeInvis . a - +2 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +2 falchion (weapon) Armour b - a +0 pair of boots (worn) c - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} Potions e - a potion of heal wounds {unknown} Skills: + Level 2.4 Fighting + Level 0.3 Short Blades + Level 4.4 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 0.3 Crossbows + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 2.2 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 3.7 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. You kill the jackal! You are too injured to fight recklessly! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal misses you. You hit the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal misses you. x2 The jackal stops to sniff the ground. The jackal completely misses you. The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal looks more healthy. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal closely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. You die... #............# #†........# #............# #.#.####### #............####...# ##.........÷....###..# .............(.......# .................r...# #### .......###.....[.....#########... .......# #(.....Jh...##.....##.8. ######## #...)..@h...##..<..##... #...........##.....##... #...........##.....##.≈. #...........##.....'..≈. #...........##.....##.≈. ###########.##.....##.≈. #.##.....##... #.#########... #># ######## You could see an endoplasm, 2 jackals and a rat. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 2 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +2 falchion, a | +0 pair of boots, a +0 robe; and the following spell | memorised: Sting; and the following spells available to | memorise: Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 333 | D:1 | Reached XP level 2. HP: 14/23 MP: 7/7 607 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, chequers_serial_rivers_micro_d Action || total -------------------------++------- Melee: Falchion || 35 Bite || 2 Punch || 1 Cast: Sting || 7 Stab: Sleeping || 1 Armor: Robe || 17 Dodge: Dodged || 51