duchin Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (6, -24, D:1) a +0 short sword (11, -13, D:1) a +0 dagger (16, 6, D:1) a +0 long sword (18, -19, D:1) a +0 dagger (18, 22, D:1) a +0 dagger (35, -4, D:1) a +0 club (40, 14, D:1) a +0 whip (41, 12, D:1) a +0 robe (42, -17, D:1) 23 arrows (42, 8, D:1) a +0 short sword (42, 10, D:1) a +0 ring mail (44, 3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (10, 14, D:2) a +0 club (20, 4, D:2) the +0 leather armour of Peimav {+Blink rF- rCorr} rF: It makes you vulnerable to fire. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (24, 20, D:2) a +0 hunting sling a +0 club (26, 30, D:2) 18 arrows (36, 4, D:2) a +0 ring mail (51, 6, D:2) a +0 club Level 3 of the Dungeon (11, -16, D:3) a +0 short sword (15, -48, D:3) a +0 dagger a +0 robe (37, -43, D:3) a +0 robe (41, -29, D:3) a +0 spear (46, -23, D:3) 32 sling bullets (52, -9, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the +5 war axe "Testudine's Death Toll" {vorpal, rN+ Will- Str+9 Dex-4} It inflicts extra damage upon your enemies. Str: It affects your strength (+9). Dex: It affects your dexterity (-4). rN: It protects you from negative energy. Will: It decreases your willpower. (3, 19, D:4) 7 gold pieces (3, 20, D:4) a manual of Translocations (6, 21, D:4) a +0 pair of gloves (22, 20, D:4) a +0 falchion (28, 32, D:4) a +0 ring mail (35, 7, D:4) a +0 hand axe a +0 ring mail (35, 10, D:4) a +0 dagger (36, 10, D:4) a +0 whip (36, 11, D:4) a +0 dagger (37, 10, D:4) a +0 dagger a +0 robe (38, 34, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (9, -5, D:5) a +0 dagger (11, 25, D:5) a +0 hand axe (16, 3, D:5) a +0 giant spiked club (24, 29, D:5) a +0 flail (26, 28, D:5) a +0 flail a +0 club (33, 24, D:5) 17 bolts Level 6 of the Dungeon (0, 0, D:6) a +2 vorpal long sword (13, -7, D:6) a +0 leather armour (13, 18, D:6) a +0 ring mail (18, 19, D:6) a +0 club (19, 12, D:6) a +0 chain mail (21, -25, D:6) a +0 rapier (22, -25, D:6) a +0 mace (23, 0, D:6) a +0 whip (23, 1, D:6) a +0 dagger (28, 21, D:6) a +0 spear (31, -4, D:6) a +0 leather armour (32, 1, D:6) a +0 spear (32, 4, D:6) a +4 flail (34, 8, D:6) a +0 rapier (34, 15, D:6) a +0 club a +0 whip a +0 leather armour (35, 16, D:6) a +0 flail (36, 16, D:6) a +0 halberd Level 7 of the Dungeon [Shop] Ganol's Jewellery Boutique the ring "Xarch" {Fire MP+9 Int+4} (652 gold) [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). a +4 ring of slaying (858 gold) a ring of flight (192 gold) a +4 ring of protection (396 gold) a ring of wizardry (330 gold) an amulet of regeneration (330 gold) a +4 ring of slaying (858 gold) a +4 ring of evasion (396 gold) (0, 0, D:7) 13 bolts (2, 2, D:7) a +0 spear (3, 0, D:7) a +0 spear (4, 0, D:7) a +0 spear (4, 14, D:7) a +0 hand axe (4, 22, D:7) a +4 flail (6, -2, D:7) a +0 spear (unseen) (6, 18, D:7) a +0 mace (7, 19, D:7) a +0 dagger a +0 robe (22, 10, D:7) a +0 hand axe (24, 10, D:7) a +0 hand axe a +0 ring mail (24, 11, D:7) a +0 dagger 3 boomerangs the Ecumenical Temple a bailey (0, 0, Bailey) a +0 spear a +0 halberd (1, 1, Bailey) a +0 trident (2, 1, Bailey) a +0 halberd (3, -2, Bailey) a +0 spear a +0 spear (3, 1, Bailey) a +0 trident a +3 spear (4, 2, Bailey) a +0 spear a +0 spear a +0 spear (6, -2, Bailey) a +0 halberd a +0 spear (7, -4, Bailey) a +0 spear (7, -2, Bailey) a +0 halberd (9, 2, Bailey) a +0 spear (11, -3, Bailey) a +0 spear (13, -1, Bailey) a +1 vampiric glaive (still there?) a +0 chain mail (still there?) (14, 3, Bailey) a +0 mace (16, 8, Bailey) a +0 trident (18, 7, Bailey) a +0 spear (27, -5, Bailey) a potion of haste (27, -1, Bailey) the +6 chain mail of the Heavens {rC- rN+ SInv} rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (27, 0, Bailey) the amulet "Edunog" {RegenMP -Tele Harm Str+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+3). -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (28, -3, Bailey) a potion of heal wounds (28, -2, Bailey) an amulet of the acrobat