duchin Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of venom (6, -26, D:1) 21 arrows (22, 9, D:1) a +0 dagger (23, -13, D:1) a +0 dagger (25, -16, D:1) 10 stones (25, -9, D:1) 13 stones (28, -9, D:1) a +0 spear (28, 22, D:1) 18 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -21, D:2) a +0 short sword (6, -8, D:2) a +0 dagger (6, -1, D:2) 18 sling bullets (8, -16, D:2) 25 stones (12, -14, D:2) a +0 club (15, -14, D:2) a +0 club (16, -5, D:2) a +0 dagger (43, -11, D:2) a +0 dagger (44, 4, D:2) a +0 club a +0 club (51, 3, D:2) 16 bolts Level 3 of the Dungeon [Shop] Fatzadaz's Magic Scroll Shoppe a scroll of identify (26 gold) a scroll of identify (26 gold) a scroll of holy word (97 gold) a scroll of identify (26 gold) a scroll of magic mapping (45 gold) a scroll of fog (26 gold) (0, 0, D:3) 19 stones (34, -13, D:3) a +0 club (35, 15, D:3) a +0 club (36, 3, D:3) 14 stones (40, 29, D:3) a scroll of vulnerability (46, -1, D:3) 24 stones a +0 hunting sling a +0 club (47, -1, D:3) a +0 club a +0 hunting sling 20 stones a +0 dagger a +0 club a +0 dagger a +0 club a +0 club a +0 club (50, -8, D:3) 12 stones Level 4 of the Dungeon (1, -26, D:4) a +0 short sword (4, -11, D:4) the +12 long sword of Vah Faid {vamp, *Noise Drain Str+10 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+10). SInv: It lets you see invisible. *Noise: It may make noises in combat. Drain: It drains your maximum health when unequipped. (32, -4, D:4) a +0 dagger (unseen) (32, 4, D:4) a +0 robe (45, 20, D:4) a +0 club a +0 leather armour (57, 8, D:4) the felid corpse of Natasha (skeletalised by now) (65, -12, D:4) a +0 whip