duchin Level 1 of the Dungeon [Shop] Zihotomu's Jewellery Shop an amulet of magic regeneration (300 gold) a +4 ring of protection (360 gold) a +6 ring of dexterity (585 gold) a ring of positive energy (200 gold) an amulet of guardian spirit (300 gold) a +6 ring of intelligence (585 gold) a ring of fire (250 gold) a ring of resist corrosion (200 gold) (0, 0, D:1) a +0 dagger (2, -11, D:1) a +0 club (6, 27, D:1) a +0 chain mail (12, -7, D:1) a +0 club (17, -3, D:1) a +0 short sword (18, -11, D:1) a +0 dagger (24, 17, D:1) a +0 club (34, 0, D:1) a +0 chain mail (36, -11, D:1) a +0 dagger Level 2 of the Dungeon (5, -39, D:2) a +0 whip (16, -33, D:2) a +2 whip of draining (19, -8, D:2) 23 bolts (22, -29, D:2) a +0 dagger (22, -26, D:2) a +0 leather armour (29, -8, D:2) a +0 war axe (38, -11, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Weuwyus's Antique Weapon Emporium a +0 rapier (124 gold) a +2 flail of protection (502 gold) the +8 mithril axe "Arga" {speed, Will+} (2002 gold) Attacks with this weapon are significantly faster. Will: It increases your willpower. the +3 mace "Bagykk" {vorpal, *Rage rF+ rC+} (1190 gold) It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 scimitar (124 gold) a +0 hand axe (93 gold) the +2 mace of the Orb {freeze, Contam rC+ Will+ Str+3} (1106 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. a +0 whip (77 gold) a +0 quarterstaff (124 gold) (2, 59, D:3) a +0 short sword (3, 16, D:3) a +0 club a +0 dagger a +0 club a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 whip a +0 animal skin a +0 helmet (5, 16, D:3) a +0 club (5, 17, D:3) a +0 dagger (13, 14, D:3) a +0 cloak (32, 21, D:3) a +0 scale mail (33, 15, D:3) 22 sling bullets (35, 41, D:3) a +0 short sword (36, 8, D:3) a +0 club a +0 leather armour (36, 9, D:3) a +0 whip (37, 7, D:3) a +0 short sword a +0 leather armour (37, 15, D:3) a +0 dagger a +0 dagger a +0 club a +0 whip a +0 dagger (37, 50, D:3) a +0 robe (43, 5, D:3) a +0 chain mail (57, 23, D:3) a +0 spear a +0 robe a +0 spear a +0 robe a +0 whip (57, 25, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 whip (11, 7, D:4) a +0 dagger (20, 23, D:4) a +0 dagger (27, 1, D:4) a +0 robe a +0 dagger (28, -1, D:4) a +0 flail (31, -2, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (1, -2, D:5) a +0 chain mail (2, -2, D:5) a scroll of noise (14, -9, D:5) a +0 giant club (20, 7, D:5) a +0 ring mail (25, 6, D:5) a +0 halberd (28, -20, D:5) a +0 war axe (29, -36, D:5) a +0 ring mail (30, 9, D:5) a +0 robe (31, 10, D:5) a +0 short sword a +0 ring mail (31, 27, D:5) a +0 cloak (33, -37, D:5) a +0 club (35, 0, D:5) a +0 plate armour (51, -15, D:5) a +0 hand axe (52, -15, D:5) a +0 giant club Level 6 of the Dungeon (4, -28, D:6) the +0 ring mail of the Hot Ocelot {rElec Will+ Int-2} Int: It affects your intelligence (-2). rElec: It insulates you from electricity. Will: It increases your willpower. (5, 13, D:6) a +0 whip (21, -13, D:6) a scroll of noise (23, -13, D:6) a hound corpse (30, -10, D:6) a poisoned dart the Ecumenical Temple