Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 12589159173608844226 53 duchin the Magician (level 3, -2/19 HPs) Began as a Deep Elf Fire Elementalist on June 23, 2022. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:21 (1952 turns). duchin the Magician (Deep Elf Fire Elementalist) Turns: 1952, Time: 00:03:21 Health: -2/19 AC: 4 Str: 5 XL: 3 Next: 64% Magic: 2/10 EV: 12 Int: 19 God: Gold: 18 SH: 0 Dex: 15 Spells: 5/10 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . e - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . h - +0 pair of gloves Will +.... Rnd*Tele + (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn c - ring of willpower MPRegen 0.12/turn (no ring) @: no status effects A: camouflage 1, dopey 1, teleportitis 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - a +0 helmet (worn) h - a +0 pair of gloves (worn) Jewellery c - a ring of willpower (left hand) Scrolls d - a scroll of identify Potions b - a potion of brilliance i - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 2.3 Conjurations + Level 4.0 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 38% 2d6 4% 2 c - Searing Ray Conj 24% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 48% 1d5 5% 1 Conjure Flame Conj/Fire 15% 6-21 11% 3 Inner Flame Hex/Fire 11% N/A 19% 3 Flame Wave Conj/Fire 15% 2d6 36% 4 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Anguish Hex/Necr 1% N/A 80% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations Your skin changes colour to match your surroundings (Stealth+). You are dopey. (Int -2) You are occasionally teleported next to monsters. Message History Flames lash the worm. The worm is moderately wounded. The worm's fire resistance burns away. The jackal misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the worm but do no damage. The worm is moderately wounded. The jackal closely misses you. The worm completely misses you. You closely miss the jackal. The jackal closely misses you. The worm bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The worm is no longer more vulnerable to fire. The jackal bites you but does no damage. The worm bites you. You barely miss the jackal. The jackal bites you but does no damage. x2 You closely miss the jackal. The jackal barely misses you. The worm bites you! * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal bites you but does no damage. The worm bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... ##...#(.†..#.# #.# #.###...#..#.# #.# #.([#...#..#.# #.# ##..#.###.##.# #.# #...#....##.# #.## #.#.#.#####†# #... #h#.#.# #.# ###. #h#.#.# #.# #. #@#...## #.# #. #w##...####†# #. #h..........# #. ####...###### #. ##.######### #. ##.........# #. ##.#.######.# ## #.###..# #.# # ##.#.#)# #.#### You could see a worm and 3 jackals. Vanquished Creatures An adder (D:2) 2 worms (D:2) 3 dart slugs (D:1) 4 ball pythons (D:1) 2 bats (D:1) 4 endoplasms A giant cockroach (D:1) 3 goblins 3 hobgoblins A jackal (D:2) 3 frilled lizards (D:1) 3 kobolds 2 rats (D:1) 32 creatures vanquished. Vanquished Creatures (others) 170 foxfires 170 creatures vanquished. Grand Total: 202 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 528 | D:1 | Found Lehun's Antique Weapon Shop. 906 | D:1 | Learned a level 2 spell: Scorch 909 | D:1 | Learned a level 2 spell: Searing Ray 1179 | D:1 | Reached XP level 3. HP: 16/19 MP: 5/10 1414 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1414 | D:1 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 1414 | D:1 | Gained mutation: Your skin changes colour to match your | surroundings (Stealth+). [potion of mutation] 1952 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring, serial_shops, nicolae_shop_statue_plus, minmay_pentomino_v4 D:2: layout_rooms, shapermc_ecumenical_altar_totnotflames, patterned_corridor Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.3 Spellcasting | 4 | 4.0 Fire Magic | 4 | 4.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 1 Dagger || 22 Cast: Foxfire || 120 Scorch || 1 Use: Scroll || 6 Potion || 1 Armor: Robe || 11 Dodge: Dodged || 22