Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 13752198551449587507 19 duchin the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on July 30, 2022. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:48 (1842 turns). duchin the Conjurer (Octopode Conjurer) Turns: 1842, Time: 00:02:49 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 0/5 EV: 13 Int: 20 God: Gold: 96 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . g - +3 short sword (drain) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: brilliant, lethally poisoned (0 -> -13) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons a - a +0 rapier g - a +3 short sword of draining (weapon) Potions b - a potion of flight Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 0.8 Unarmed Combat + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 56% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 19% 3 Fulminant Prism Conj/Hex 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History It was a scroll of immolation. Okay, then. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a stone staircase leading down. A water moccasin comes into view. The water moccasin hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you! Ouch! That really hurt! You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. You aren't carrying any scrolls. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. It was a potion of mutation. You feel extremely strange. You feel agile. You feel clumsy. You die... #.##.#.# #....#.## ..#####..<# .>........# ...####.### #..## #...# ..#.##.## #......S@# ####.##### .. ## You could see a water moccasin. Vanquished Creatures A ball python (D:2) 5 endoplasms A giant cockroach (D:1) A goblin (D:2) A hobgoblin (D:2) A quokka (D:2) 3 frilled lizards 2 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 420 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 423 | D:1 | Learned a level 2 spell: Searing Ray 444 | D:1 | Found a faded altar of an unknown god. 1471 | D:2 | Reached skill level 1 in Fighting 1836 | D:3 | Noticed a water moccasin 1842 | D:3 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 1842 | D:3 | Lost mutation: You are agile. (Dex +2) [potion of mutation] 1842 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_cross, ebering_ecumenical_altar_petrified, minmay_misc_feat_alley D:2: layout_basic, chequers_jeans, serial_park_tiny_2 D:3: layout_basic, mainiacjoe_overflow_boulevard, serial_shops, nicolae_shop_bloodbath_and_beyond, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Unarmed Combat | | 0.8 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Cast: Magic Dart || 31 Searing Ray || 1 Use: Scroll || 4 Potion || 2 Dodge: Dodged || 4