duchin Level 1 of the Dungeon (2, -2, D:1) a +0 club (21, 9, D:1) a +0 short sword (23, -33, D:1) a +0 short sword (23, 6, D:1) a +0 dagger (25, -30, D:1) a +0 club (45, -13, D:1) a +0 dagger (46, -16, D:1) 25 stones (47, -30, D:1) a +0 robe (51, -2, D:1) 21 arrows (54, -7, D:1) a +0 dagger (64, -14, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Daerer's Weapon Boutique a +0 dagger (28 gold) a +0 spear (42 gold) a +0 trident (49 gold) a +0 dagger (28 gold) a +0 short sword (42 gold) the +1 shortbow of Termination {flame, rC- Will+ Int+6} (400 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. Will: It increases your willpower. a +0 rapier (56 gold) a +1 battleaxe of flaming (261 gold) a +0 mace of holy wrath (103 gold) a +1 vampiric spear (224 gold) a +1 dire flail of draining (198 gold) (0, 0, D:2) a +0 dagger (5, -5, D:2) the +4 chain mail "Eniebir" {Harm rElec} rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (28, -15, D:2) a +0 chain mail (28, -12, D:2) a +0 mace (29, 15, D:2) 13 stones (30, -16, D:2) 18 bolts (30, 17, D:2) a +0 leather armour (31, 1, D:2) a +0 ring mail (34, 31, D:2) a +0 hand axe (36, -12, D:2) a +0 club (37, -11, D:2) 10 bolts (37, 15, D:2) a +0 hand axe (still there?) a +0 leather armour (still there?) (42, -14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (2, 2, D:3) a rat corpse (14, -6, D:3) 29 stones (18, 11, D:3) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (19, 16, D:3) a +0 dagger a goblin corpse (skeletalised by now) (22, -8, D:3) a +0 club a goblin corpse (24, 15, D:3) a jackal corpse (skeletalised by now) (26, 14, D:3) a jackal corpse (27, 19, D:3) a +0 dagger (still there?) a goblin corpse (skeletalised by now) (still there?)