Seeded DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 10389257799748471964 (custom seed) 22 duchin the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Nov 22, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:09 (1162 turns). duchin the Conjurer (Octopode Conjurer) Turns: 1162, Time: 00:02:10 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 0/5 EV: 13 Int: 20 God: Gold: 35 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . i - staff of cold rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -10), attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Magical Staves i - a staff of cold (weapon) Scrolls c - a scroll of teleportation f - a scroll of butterflies g - a scroll of amnesia h - a scroll of acquirement {unknown} j - a scroll of enchant armour {unknown} Potions a - a potion of magic e - a potion of haste {unknown} Skills: + Level 2.3 Dodging + Level 3.4 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An adder comes into view. The adder hisses angrily. The magic dart hits the adder. The adder is lightly wounded. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder but does no damage. The adder is heavily wounded. The magic dart hits the adder. The adder is severely wounded. You barely miss the adder. Your grab misses the adder. The adder is severely wounded. The adder bites you. x2 You barely miss the adder. Your grab misses the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder misses you. You closely miss the adder. Your grab misses the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of attraction. You feel attractive to monsters. You die... #.# #.# ... ..# ##.## ... ##S# ##.@# #####...#### ...........+ #####...#### ##<.# ##.# #.# #.# #.# You could see an adder. Vanquished Creatures An endoplasm (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 464 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1162 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_glass, glass_columns_c, glass_columns_a, minmay_tree_intersection D:2: layout_loops_corners, basic_altar, ebering_ecumenical_altar_hall Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.4 Dodging | | 2.3 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 4 Staff || 3 Tentacles || 1 Cast: Magic Dart || 41 Use: Scroll || 3 Potion || 1 Dodge: Dodged || 2