Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 5713405633861421729 0 duchin the Changer (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (1 turns). duchin the Changer (Merfolk Wanderer) Turns: 1, Time: 00:00:18 Health: 15/15 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 13 God: Gold: 0 SH: 5 Dex: 15 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of berserk rage Skills: + Level 1.1 Fighting + Level 3.0 Shields + Level 2.0 Spellcasting + Level 4.0 Transmutations + Level 1.1 Ice Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 22% N/A 6% 1 Wereblood Tmut 11% N/A 10% 2 Sting Tmut/Pois 24% 1d4 14% 1 Freeze Ice 16% 1d4 22% 1 Ozocubu's Armour Ice 4% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a ring mail and a deep dwarf skeleton. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of berserk rage, a +0 robe, a +0 buckler; and the following spells available to memorise: Beastly Appendage, Wereblood, Sting, Freeze, Ozocubu's Armour. You don't know any spells. Unknown command. Okay, then. Unknown command. Unknown command. Assign waypoint to what number? (0-9) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #@# #..# #...# #...# ..... #[.... ∩..... #∩.÷...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | potion of berserk rage, a +0 robe, a +0 buckler; and the | following spells available to memorise: Beastly Appendage, | Wereblood, Sting, Freeze, Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic