Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 390081717994686860 0 duchin the Changer (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). duchin the Changer (Merfolk Wanderer) Turns: 0, Time: 00:00:11 Health: 16/16 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) Potions c - a potion of attraction Skills: + Level 2.1 Fighting + Level 1.0 Axes + Level 2.6 Dodging + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 2.6 Transmutations + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 10% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 5% N/A 22% 2 Ignite Poison Fire/Tmut/Pois 2% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 cloak, a potion of attraction, a +0 leather armour; and the following spell memorised: Beastly Appendage; and the following spells available to memorise: Wereblood, Ignite Poison. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######~~≈ #@.....~≈ #.......~ #.......~ #.......≈ #.......~ #.......~ #........ #........ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 hand axe, a | +0 cloak, a potion of attraction, a +0 leather armour; and | the following spell memorised: Beastly Appendage; and the | following spells available to memorise: Wereblood, Ignite | Poison. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, dreamdust_ecumenical_altar_sealed_demon