Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 18440856121447832873 0 duchin the Caller (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (0 turns). duchin the Caller (Merfolk Wanderer) Turns: 0, Time: 00:00:14 Health: 15/15 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of lignification Miscellaneous d - a piece from Xom's chessboard (15/15) (quivered) Skills: + Level 1.1 Fighting + Level 2.0 Spellcasting + Level 4.0 Summonings + Level 1.1 Ice Magic + Level 2.0 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 40% N/A 7% 1 Call Canine Familiar Summ 10% N/A 21% 3 Freeze Ice 12% 1d4 22% 1 Summon Guardian Golem Hex/Summ 6% N/A 41% 3 Frozen Ramparts Ice 6% 1d1 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found 20 gold pieces. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 leather armour, a piece from Xom's chessboard (15/15); and the following spells available to memorise: Summon Small Mammal, Call Canine Familiar, Freeze, Summon Guardian Golem, Frozen Ramparts. You don't know any spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###.......### .....⌠..... ..⌠...⌠.. ....... ..⌠.. #...# ####...#### #....@....# ............... ....⌠.....⌠.... ..⌠....#$...⌠.. ⌠....## ##....⌠ ...## ##... >## ##> There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 club, a | potion of lignification, a +0 leather armour, a piece from | Xom's chessboard (15/15); and the following spells | available to memorise: Summon Small Mammal, Call Canine | Familiar, Freeze, Summon Guardian Golem, Frozen Ramparts. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven