Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 17287765956113601186 0 duchin the Caller (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). duchin the Caller (Merfolk Wanderer) Turns: 0, Time: 00:00:08 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of polymorph (7) Potions c - a potion of attraction Skills: + Level 1.5 Ranged Weapons + Level 1.0 Spellcasting + Level 4.0 Summonings + Level 3.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 8% N/A 13% 2 Summon Lightning Spire Summ/Air 4% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling, a wand of polymorph (7), a potion of attraction, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Imp, Summon Lightning Spire. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### ##..♣.... ##........ #.@......♣ #~.......... #........... ♣........... ♣........... #.....♣..... ##∩#........ #.∩........ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 sling, a wand | of polymorph (7), a potion of attraction, a +0 leather | armour; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Call Imp, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_rooms, hellmonk_ecumenical_altar_blasted