Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 8246180730198332270 0 duchin the Caller (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (0 turns). duchin the Caller (Merfolk Wanderer) Turns: 0, Time: 00:00:16 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Wands d - a wand of flame (4) (quivered) Scrolls b - a scroll of fog Skills: + Level 1.0 Throwing + Level 1.0 Spellcasting + Level 4.0 Summonings + Level 2.1 Poison Magic + Level 1.0 Invocations + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 48% N/A 4% 1 Sting Tmut/Pois 16% 1d3 16% 1 Spider Form Tmut/Pois 4% N/A 43% 3 Animate Armour Summ/Erth 12% N/A 71% 4 Summon Lightning Spire Summ/Air 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fog, a +0 robe, a wand of flame (4); and the following spells available to memorise: Summon Small Mammal, Sting, Spider Form, Animate Armour, Summon Lightning Spire. Okay, then. Okay, then. You don't know any spells. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #+# #># #@# #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | scroll of fog, a +0 robe, a wand of flame (4); and the | following spells available to memorise: Summon Small | Mammal, Sting, Spider Form, Animate Armour, Summon | Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_loops_ring, ebering_ecumenical_altar_petrified, serial_shops, nicolae_shop_crystal