Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 6552620312706236879 0 duchin the Caller (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). duchin the Caller (Merfolk Wanderer) Turns: 0, Time: 00:00:06 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) c - a +0 dagger Missiles b - 10 boomerangs (quivered) Armour e - a +0 robe (worn) Potions d - a potion of lignification Skills: + Level 1.1 Fighting + Level 2.4 Short Blades + Level 2.0 Throwing + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 3.0 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 24% N/A 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 6% N/A 30% 3 Summon Guardian Golem Hex/Summ 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, 10 boomerangs, a +0 dagger, a potion of lignification, a +0 robe; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar, Summon Guardian Golem. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #..@# ##.## #+ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 short sword, | 10 boomerangs, a +0 dagger, a potion of lignification, a +0 | robe; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Call Canine Familiar, Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_corners, dreamdust_ecumenical_altar_statues, item_on_display_a