Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 14023975712129327441 0 duchin the Magician (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). duchin the Magician (Merfolk Wanderer) Turns: 0, Time: 00:00:08 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/8 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Potions c - a potion of lignification Skills: + Level 1.1 Fighting + Level 1.2 Short Blades + Level 1.3 Dodging + Level 1.1 Stealth + Level 4.0 Spellcasting + Level 1.0 Evocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 8% 2x1d4 24% 1 Sandblast Erth 4% 2d4 24% 1 Summon Small Mammal Summ 8% N/A 24% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 34% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, a +0 pair of boots, a potion of lignification, a +0 robe; and the following spells available to memorise: Foxfire, Sandblast, Summon Small Mammal, Ensorcelled Hibernation. You don't know any spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## #.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 short sword, | a +0 pair of boots, a potion of lignification, a +0 robe; | and the following spells available to memorise: Foxfire, | Sandblast, Summon Small Mammal, Ensorcelled Hibernation. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, minmay_misc_feat_chi