Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 7257430452290843190 0 duchin the Changer (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). duchin the Changer (Merfolk Wanderer) Turns: 0, Time: 00:00:10 Health: 15/15 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 ring mail (worn) Scrolls c - a scroll of vulnerability Skills: + Level 1.1 Fighting + Level 2.6 Polearms + Level 1.3 Armour + Level 1.0 Spellcasting + Level 2.6 Transmutations + Level 2.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 12% N/A 21% 1 Wereblood Tmut 6% N/A 30% 2 Sting Tmut/Pois 12% 1d3 34% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Are you destined to find the transcendent Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 5 poisoned darts. Found two stairs. You begin with the following items: a +0 spear, a +0 ring mail, a scroll of vulnerability; and the following spells available to memorise: Beastly Appendage, Wereblood, Sting. Okay, then. You don't know any spells. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #.# #.. #. #.##.. #.##..#.# .......# ##......## #..≈≈≈≈..### #.≈.≈≈≈≈.... #.≈≈@>≈≈.... #.≈≈≈≈≈≈.... #..≈≈≈≈...## ##.......## ........(. ###....###.. #.##.# # #. .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 spear, a +0 | ring mail, a scroll of vulnerability; and the following | spells available to memorise: Beastly Appendage, Wereblood, | Sting. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, ebering_ecumenical_altar_webs, minivault_11