Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 9962091866200200630 0 duchin the Insei (level 1, 18/18 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). duchin the Insei (Merfolk Wanderer) Turns: 0, Time: 00:00:04 Health: 18/18 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 helmet (worn) e - a +0 leather armour (worn) Scrolls d - a scroll of teleportation f - a scroll of blinking Potions b - a potion of berserk rage Skills: + Level 3.2 Fighting + Level 2.1 Stealth + Level 3.2 Unarmed Combat + Level 1.0 Spellcasting + Level 1.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 8% N/A 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 1% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Ran out of altars for temple! x2 Welcome, duchin the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of berserk rage, a +0 helmet, a scroll of teleportation, a +0 leather armour, a scroll of blinking; and the following spell memorised: Slow; and the following spells available to memorise: Inner Flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #+# ####.#### # ..#.#.. # #. .#.#. .# #..#...#..# ####.....#### +.....@.....+ ####.....#### #..#...#..# #. .#.#. .# # ..#.#.. # ####.#### #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | potion of berserk rage, a +0 helmet, a scroll of | teleportation, a +0 leather armour, a scroll of blinking; | and the following spell memorised: Slow; and the following | spells available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, serial_bayou, serial_bayou_ford_a, serial_bayou_lagoon_b, serial_bayou_crossing, serial_bayou_pond_c, serial_shops, nicolae_shop_statue_plus, ebering_ecumenical_altar_ruins, hangedman_decor_clover_reticule, st_stairs_9