Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 1149657263148569537 0 duchin the Ducker (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). duchin the Ducker (Merfolk Wanderer) Turns: 0, Time: 00:00:08 Health: 16/16 AC: 3 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 13 Int: 14 God: Gold: 0 SH: 4 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 3 throwing nets (quivered) Armour c - a +0 buckler (worn) e - a +0 leather armour (worn) Potions d - a potion of lignification Skills: + Level 2.1 Fighting + Level 6.6 Dodging + Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 38% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 3 throwing nets, a +0 buckler, a potion of lignification, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Inner Flame. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #@.# ##..# .#..# #. .# #. .. ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, 3 | throwing nets, a +0 buckler, a potion of lignification, a | +0 leather armour; and the following spell memorised: | Foxfire; and the following spells available to memorise: | Inner Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto