Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 12848826196397141050 0 duchin the Twirler (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). duchin the Twirler (Merfolk Wanderer) Turns: 0, Time: 00:00:08 Health: 13/13 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . a - +2 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... b - +0 pair of boots Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: + Level 4.1 Staves + Level 2.6 Dodging + Level 3.0 Spellcasting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 4% 1d3 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 1% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Are you destined to find the terrific Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 10 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a +0 pair of boots, a scroll of teleportation, a +0 robe; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####+#### #....$..# #.8.8.8.# #.......# +.8.@.8.+ #.......# #.8.8.8.# #.......# ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +2 quarterstaff, | a +0 pair of boots, a scroll of teleportation, a +0 robe; | and the following spell memorised: Freeze; and the | following spells available to memorise: Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, hellmonk_ecumenical_altar_lost_god, chequers_serial_rivers_small_3