Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 11338300924394533110 0 duchin the Vexing (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). duchin the Vexing (Merfolk Wanderer) Turns: 0, Time: 00:00:07 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Gold: 0 SH: 4 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Armour + Level 1.0 Shields + Level 2.0 Spellcasting + Level 4.0 Hexes + Level 1.5 Earth Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 48% N/A 6% 1 Sandblast Erth 10% 2d5 17% 1 Dazzling Flash Conj/Hex 14% N/A 38% 3 Stone Arrow Conj/Erth 6% 3d7 56% 3 Petrify Tmut/Erth 3% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a book of Cantrips. Found two stairs. You begin with the following items: a +0 dagger, a scroll of blinking, a +0 robe, a +0 buckler; and the following spells available to memorise: Slow, Sandblast, Dazzling Flash, Stone Arrow, Petrify. You don't know any spells. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ..# #.### ## #.#~## #~♣...P~## ♣8♣.P8P~# #~♣...P~# #~P.@.P~# #~P8P~P8P~# ##~P~~~P~## ##~#.#~## ###.### #:. #>. #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | scroll of blinking, a +0 robe, a +0 buckler; and the | following spells available to memorise: Slow, Sandblast, | Dazzling Flash, Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven