Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 9845393507252599491 0 duchin the Covered (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). duchin the Covered (Merfolk Wanderer) Turns: 0, Time: 00:00:08 Health: 13/13 AC: 5 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Potions b - a potion of attraction Skills: + Level 2.9 Armour + Level 2.0 Spellcasting + Level 1.5 Necromancy + Level 2.6 Transmutations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 24% 1d5 26% 1 Wereblood Tmut 9% N/A 26% 2 Sting Tmut/Pois 20% 1d4 28% 1 Vampiric Draining Necr 6% 2d6 63% 3 Ice Form Ice/Tmut 5% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a transporter. You begin with the following items: a +0 club, a potion of attraction, a +0 ring mail; and the following spells available to memorise: Necrotise, Wereblood, Sting, Vampiric Draining, Ice Form. Okay, then. You don't know any spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ... #.# ## #.#.# #@# #.##©#.# ##### #.# #### ## .©##. ... #. ... #. .. #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 club, a | potion of attraction, a +0 ring mail; and the following | spells available to memorise: Necrotise, Wereblood, Sting, | Vampiric Draining, Ice Form. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic