Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 3305035671966877573 0 duchin the Slasher (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). duchin the Slasher (Merfolk Wanderer) Turns: 0, Time: 00:00:07 Health: 16/16 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +3 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +3 falchion (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 4.8 Long Blades + Level 1.0 Spellcasting + Level 2.4 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 12% 1d4 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Ran out of altars for temple! x2 Welcome, duchin the Merfolk Wanderer. The incredible Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a robe. Found a staircase leading out of the dungeon. You begin with the following items: a +3 falchion, a potion of berserk rage, a +0 leather armour; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) K#.... ....#K ##..8.###.8..## ≈.............≈ ≈.............≈ ≈≈...........≈≈ ≈≈≈≈.......≈≈≈≈ ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈ ############### ............... ............[.. ....###........ #### #.####### #.# #.# You could see 2 kobolds. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +3 falchion, a | potion of berserk rage, a +0 leather armour; and the | following spell memorised: Necrotise; and the following | spells available to memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, serial_shops, nicolae_shop_hallway_plus, hellmonk_ecumenical_altar_zigzags, nrook_mini_vaults