Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 4519743774479671609 0 duchin the Caller (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). duchin the Caller (Merfolk Wanderer) Turns: 0, Time: 00:00:05 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of fear d - a scroll of teleportation Skills: + Level 1.1 Fighting + Level 1.0 Armour + Level 1.3 Dodging + Level 1.0 Spellcasting + Level 4.0 Summonings + Level 1.5 Necromancy You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 48% N/A 4% 1 Necrotise Necr 20% 1d5 13% 1 Sublimation of Blood Necr 5% N/A 21% 2 Call Canine Familiar Summ 12% N/A 14% 3 Anguish Hex/Necr 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fear, a +0 robe, a scroll of teleportation; and the following spells available to memorise: Summon Small Mammal, Necrotise, Sublimation of Blood, Call Canine Familiar, Anguish. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## #...# +.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | scroll of fear, a +0 robe, a scroll of teleportation; and | the following spells available to memorise: Summon Small | Mammal, Necrotise, Sublimation of Blood, Call Canine | Familiar, Anguish. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, hangedman_abyss_or_decor_lesser_grid, hex_intersection, patterned_corridor