Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 4983909906040663850 0 duchin the Chiller (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (0 turns). duchin the Chiller (Merfolk Wanderer) Turns: 0, Time: 00:00:17 Health: 13/13 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Potions b - a potion of mutation Skills: + Level 2.1 Stealth + Level 1.0 Spellcasting + Level 2.6 Transmutations + Level 5.4 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 16% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 13% 2 Wereblood Tmut 8% N/A 13% 2 Passwall Tmut/Erth 3% N/A 22% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of mutation, a +0 robe, a +0 pair of boots; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour, Ensorcelled Hibernation, Wereblood, Passwall. You are not religious. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## #.# #.# #.#.# #@# #.#.# #.# #.# ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | potion of mutation, a +0 robe, a +0 pair of boots; and the | following spell memorised: Freeze; and the following spells | available to memorise: Ozocubu's Armour, Ensorcelled | Hibernation, Wereblood, Passwall. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, basic_ecumenical_altar, minmay_tetromino_o4