Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 11123558281743243547 0 duchin the Insei (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). duchin the Insei (Merfolk Wanderer) Turns: 0, Time: 00:00:08 Health: 16/16 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour e - a +0 robe (worn) Scrolls b - a scroll of fear c - a scroll of vulnerability f - a scroll of blinking Potions d - a potion of heal wounds Skills: + Level 2.1 Fighting + Level 1.0 Armour + Level 4.3 Unarmed Combat + Level 1.0 Spellcasting + Level 1.0 Necromancy + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 12% 1d4 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Will you be the one to retrieve the majestic Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fear, a scroll of vulnerability, a potion of heal wounds, a +0 robe, a scroll of blinking; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #. #.. ###...### #...^..@# #.......# ......... ....⌠..... ........... #.......#### #.......# ###...### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 club, a | scroll of fear, a scroll of vulnerability, a potion of heal | wounds, a +0 robe, a scroll of blinking; and the following | spell memorised: Necrotise; and the following spells | available to memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic