Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 16230448523713219970 0 duchin the Insei (level 1, 16/16 HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (0 turns). duchin the Insei (Merfolk Wanderer) Turns: 0, Time: 00:00:13 Health: 16/16 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) Potions c - a potion of heal wounds e - 2 potions of invisibility Skills: + Level 2.1 Fighting + Level 1.0 Armour + Level 1.3 Dodging + Level 1.1 Stealth + Level 2.1 Unarmed Combat + Level 2.0 Spellcasting + Level 1.1 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 8% 1d3 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 1% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Portals: Abyss: D:1*** Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Will you be the one to retrieve the splendid Orb of Zot from the depths? Press ? for a list of commands and other information. Found 12 gold pieces and a scroll labelled RASSIU NUOG. Found four one-way gates to the infinite horrors of the Abyss. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 pair of gloves, a potion of heal wounds, a +0 robe, 2 potions of invisibility; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.....##### #...#.....#...# #.∩.#.....#.∩.# #...#.....#...# #####.....##### ............... ........$.$.... .......@....... .........?..... ............... #####.....##### #...#.....#...# #.∩.#.....#.∩.# #...#.....#...# #####.....##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a +0 | pair of gloves, a potion of heal wounds, a +0 robe, 2 | potions of invisibility; and the following spell memorised: | Sting; and the following spells available to memorise: | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, serial_park_tiny_pond, minmay_pentomino_o4