Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 497006032457716270 11 duchin the Conjurer (level 2, -2/18 (19) HPs) Began as a Merfolk Wanderer on Jan 22, 2023. Slain by a goblin ... wielding a +2 dagger of draining (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:07 (403 turns). duchin the Conjurer (Merfolk Wanderer) Turns: 403, Time: 00:02:08 HP: -2/18 (19) AC: 4 Str: 10 XL: 2 Next: 29% MP: 1/4 EV: 11 Int: 14 God: Gold: 39 SH: 5 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect + (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . e - +0 pair of gloves Will ..... d - +0 pair of boots Stlth ++........ i - amulet of reflection HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Jewellery i - an amulet of reflection (around neck) Scrolls g - a scroll of identify h - a scroll of teleportation Potions b - a potion of berserk rage Skills: - Level 3.2 Stealth + Level 1.4 Spellcasting + Level 3.4 Conjurations - Level 2.0 Hexes + Level 0.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 11% 1 Foxfire Conj/Fire 20% 2x1d5 13% 1 Tukima's Dance Hex 6% N/A 32% 3 Inner Flame Hex/Fire 3% N/A 45% 3 Portal Projectile Hex/Tloc 6% N/A 45% 3 Flame Wave Conj/Fire 5% 2d5 77% 4 Blade Hands Tmut 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. The ball python's grasp on you weakens, but your attempt to escape fails. The jackal bites you but does no damage. You block the jackal's attack. The ball python barely misses you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You escape the ball python's grasp. The jackal completely misses you. The ball python attacks as you move away! The ball python barely misses you. You block the ball python's attack. The jackal barely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * Found a grey potion. The jackal closely misses you. Okay, then. Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - ball python Aim: a ball python (60% to hit) The zap hits the jackal. You kill the jackal! The zap misses the jackal. The zap hits the ball python. The ball python is severely wounded. Hit: a) +0 dagger Press: ? - help, Dir - move target, f - goblin, p - ball python Aim: a goblin, wielding a +0 dagger (about 45% to evade your +0 dagger) Your weapon can't reach that far! Okay, then. Okay, then. Okay, then. As you read the scroll labelled YNOQEI TEUBA, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. As you read the scroll labelled QAFUJO AMOS, it crumbles to dust. It is a scroll of identify. h - a scroll of teleportation The bat hits you but does no damage. The jackal closely misses you. The goblin hits you with a +2 dagger of draining. You die... ....# ###...............###..÷.†. ....## #........................ .....####....................##.# .............................#... ........#...................##.#. ........#........###...###...###. .................# ............#. ....#.......>.h###.............#. .............ghh@...###...###.... .............[##g.b.#......<#.... ###.................#.......#.... #..........>#..#.............#. #.....†........#......#......#. #.....>........#.............#. #...#####.)..... .#.......#.... #...# #........!#>......#...# ##### .. ###...###...# You could see 3 jackals, 2 goblins and a bat (inner flame). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 jackals (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | potion of berserk rage, a +0 robe, a +0 pair of boots; and | the following spells available to memorise: Slow, Foxfire, | Shock, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 2 | D:1 | Learned a level 1 spell: Shock 202 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/3 403 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, minmay_lizard_pond Action || total -------------------------++------- Melee: Dagger || 17 Cast: Shock || 15 Use: Scroll || 2 Armor: Robe || 11 Dodge: Dodged || 31 Block: Other || 7