duchin Level 1 of the Dungeon (9, -26, D:1) a +0 club (19, -8, D:1) 2 stones (31, -7, D:1) 5 stones (37, -9, D:1) a +1 flail of venom (46, -17, D:1) a +0 chain mail (50, 12, D:1) an orb of mayhem (52, -27, D:1) a +0 war axe (62, -18, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -18, D:2) a +0 mace (7, -26, D:2) a staff of fire (16, 1, D:2) a +0 club (31, -33, D:2) 4 stones (36, -17, D:2) 6 stones (51, -4, D:2) a +1 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 spear (6, 12, D:3) a +0 club (15, 18, D:3) 5 stones (15, 34, D:3) 5 boomerangs (16, 31, D:3) 4 stones (27, 9, D:3) 6 stones (28, 9, D:3) 4 stones (31, 13, D:3) a +0 club (31, 33, D:3) a +0 leather armour (43, 35, D:3) a +0 ring mail a +0 hand axe (44, 2, D:3) a +0 whip a +0 whip (45, 2, D:3) a +0 club (45, 36, D:3) a +0 short sword (48, -1, D:3) a +0 ring mail (49, 29, D:3) 3 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 club (0, 1, D:4) a +0 club a +0 long sword a +0 leather armour a +0 whip of venom (0, 2, D:4) a +0 spear (2, 4, D:4) a scarf of shadows (3, 7, D:4) a +0 whip (7, 4, D:4) a +0 ring mail (7, 14, D:4) a +0 robe (14, 7, D:4) a +0 club (15, 27, D:4) a +0 dagger (17, 14, D:4) a +0 flail (40, 7, D:4) a +0 leather armour (45, 5, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +2 flail of draining a +1 scale mail of positive energy (2, 3, D:5) a +0 plate armour (14, -10, D:5) a +0 robe (26, 9, D:5) a +0 short sword (29, -11, D:5) a +0 hand axe (40, 16, D:5) a +0 dagger (51, -10, D:5) 3 poisoned darts (51, 15, D:5) 2 stones (52, -10, D:5) a +4 flail (56, 17, D:5) a +0 cloak Level 6 of the Dungeon (11, 2, D:6) a +0 leather armour (25, -3, D:6) a +0 leather armour (29, 7, D:6) a +2 quarterstaff of chaos a +0 cloak (30, 4, D:6) a +1 hammer of venom (39, 3, D:6) a +0 club 8 stones (40, 3, D:6) a +0 shortbow (42, 22, D:6) a +0 pair of gloves (43, -2, D:6) a +0 robe (47, 17, D:6) a +0 mace (58, 1, D:6) a +0 whip a +0 leather armour a +0 mace a +0 plate armour a +0 mace (58, 2, D:6) a +0 falchion 2 boomerangs 6 datura-tipped darts (59, 7, D:6) a +0 dagger (61, 27, D:6) a +0 club a +0 leather armour a +2 vorpal hand axe a +0 leather armour a +0 dagger a +0 robe (62, -6, D:6) a +0 whip (62, -3, D:6) a +0 club a +0 spear (62, -2, D:6) a +0 whip (67, 18, D:6) 4 stones Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (9, -24, D:7) a +0 club a +0 scale mail 5 large rocks (13, -10, D:7) a +0 cloak (18, 3, D:7) a +0 mace Level 8 of the Dungeon (2, 6, D:8) a +0 robe (still there?) a +5 mace (still there?) (9, -5, D:8) a +0 whip a +0 dagger 5 stones (10, -5, D:8) a +0 short sword a +0 whip 5 stones (11, -5, D:8) a +0 club a +0 dagger 4 poisoned darts (19, -8, D:8) a scroll of noise (22, -6, D:8) a +0 spear (23, 12, D:8) a +0 club (25, 13, D:8) a +0 flail (26, 13, D:8) a +0 club (26, 14, D:8) a +0 halberd (28, 14, D:8) a +0 club a +0 leather armour a +0 whip a +0 leather armour (31, -31, D:8) a +0 club a +0 flail a +0 leather armour (32, -31, D:8) a +0 mace (47, -31, D:8) a +0 spear a +0 robe (47, -30, D:8) a +5 spear a +0 robe (54, -25, D:8) a +0 robe (54, -23, D:8) the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. (unseen) (59, -25, D:8) a +5 long sword of freezing a +0 robe (59, -24, D:8) a +0 mace a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 whip (2, 49, D:9) a +0 battleaxe a +0 robe a +1 war axe a +0 robe (3, 49, D:9) a +3 spear a +0 robe (3, 50, D:9) a +0 whip a +0 whip a +0 dagger a +4 short sword a +0 robe (4, 50, D:9) a +0 robe (8, 23, D:9) a +0 ring mail (10, 52, D:9) a scroll of noise (13, 6, D:9) a +0 hand axe (13, 9, D:9) a +0 short sword 3 boomerangs (14, 7, D:9) a +0 mace (14, 52, D:9) a scroll of noise (20, 20, D:9) a +0 halberd a +0 robe (22, 20, D:9) a +5 halberd a +0 robe (34, 3, D:9) 5 stones (38, 6, D:9) a +0 scale mail (39, 24, D:9) the +4 flail "Xydix" {pain, rElec Str+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (40, 57, D:9) a +0 club 5 stones a +0 short sword (41, 58, D:9) a +0 short sword 2 stones (42, 55, D:9) a +0 whip (42, 56, D:9) a +0 short sword 3 poisoned darts (45, 26, D:9) a +0 falchion (49, 23, D:9) a +0 flail a +0 halberd (49, 24, D:9) a +0 whip a +0 leather armour (50, 24, D:9) a +0 spear (50, 25, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (4, -14, D:10) a scroll of noise (6, -37, D:10) a +0 troll leather armour (7, -26, D:10) 7 stones (10, -43, D:10) a +0 chain mail (12, -48, D:10) +0 acid dragon scales (19, -16, D:10) 5 stones (24, -44, D:10) a +0 scale mail a +0 falchion (24, -42, D:10) a +0 robe a +0 dagger (24, -41, D:10) a +1 dagger of venom (37, -30, D:10) a +0 whip a +0 short sword 5 stones (37, -29, D:10) a +0 whip (37, -28, D:10) a +0 dagger (37, -27, D:10) a +2 dagger of draining a +0 robe (37, -26, D:10) a +0 whip a curare-tipped dart (42, -42, D:10) a +0 leather armour (47, -53, D:10) 6 poisoned darts (47, -43, D:10) 6 stones (53, -24, D:10) a scroll of vulnerability (65, -54, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 morningstar (4, -3, D:11) a +0 flail (8, 39, D:11) 6 stones (11, -1, D:11) a +0 mace (11, 21, D:11) a +0 ring mail (19, 10, D:11) a +0 shortbow (33, 3, D:11) a +3 chain mail (63, 49, D:11) 6 large rocks Level 12 of the Dungeon (0, 0, D:12) a +0 ring mail (1, -16, D:12) 5 stones (9, -1, D:12) a +0 club (18, -7, D:12) a +0 ring mail (19, -9, D:12) a scroll of torment (27, 7, D:12) a +0 falchion (29, 15, D:12) a +0 sling (36, 10, D:12) a +0 giant club (36, 11, D:12) a +0 spear (37, 11, D:12) a +2 vorpal trident a +0 leather armour a +0 dagger a curare-tipped dart a +0 dagger a +0 mace a +0 leather armour a +1 spear of venom a +0 scale mail a +0 halberd a +2 vorpal flail a +0 dagger 5 poisoned darts a +0 whip a +0 hand axe a +0 war axe a +0 giant spiked club a +0 club (38, 11, D:12) a +0 giant spiked club a +0 short sword 6 poisoned darts a +0 flail a +0 hand axe a +0 chain mail (39, -17, D:12) a +2 spectral quarterstaff (39, 33, D:12) a +1 long sword of freezing (43, -16, D:12) 6 stones (48, -16, D:12) a +2 robe of cold resistance a +0 quarterstaff of freezing (54, -13, D:12) a +0 falchion (54, 21, D:12) 4 large rocks Level 13 of the Dungeon (0, 0, D:13) 2 gold pieces (1, 0, D:13) 2 gold pieces (10, 6, D:13) a scroll of poison the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 23 gold pieces (15, -8, Lair:1) a +0 dagger a Gauntlet (0, 0, Gauntlet) the ring "Avafa" {Will+ rCorr Str+5 Int+4} [ring of resist corrosion] Str: It affects your strength (+5). Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (unseen) (1, 0, Gauntlet) a potion of heal wounds (7, 0, Gauntlet) a +3 ring mail of cold resistance (unseen) (15, 0, Gauntlet) a +0 chain mail (16, 17, Gauntlet) an amulet of faith (17, 0, Gauntlet) a +1 pair of gloves (18, 17, Gauntlet) a scroll of teleportation (24, 0, Gauntlet) a potion of mutation (27, 0, Gauntlet) a scroll of identify (29, 0, Gauntlet) a scarf of repulsion (unseen) (30, -17, Gauntlet) a box of beasts (30, 14, Gauntlet) a +1 great sword of holy wrath (33, -15, Gauntlet) a +0 chain mail (still there?) 5 silver boomerangs (still there?) a +0 cloak (still there?) a wand of roots (7) (still there?) a +3 ring mail of cold resistance (still there?) a book of Touch (still there?) 20 gold pieces (still there?) a scroll of enchant armour (still there?) a wand of charming (5) (still there?) a scroll of identify (still there?) (38, 0, Gauntlet) 16 gold pieces (41, 0, Gauntlet) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. (unseen) (42, 0, Gauntlet) 6 silver javelins (42, 14, Gauntlet) a +0 plate armour (50, 0, Gauntlet) Great Wizards, Vol. VII (51, 0, Gauntlet) the ring "Fumenn" {rF+ MP+9} [ring of magical power] rF: It protects you from fire. MP: It affects your magic capacity (+9). (unseen) (54, 0, Gauntlet) 8 stones (62, 1, Gauntlet) a potion of ambrosia (63, 0, Gauntlet) 26 gold pieces (65, 0, Gauntlet) a +1 helmet of see invisible (unseen)