Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 9085494586876857922 28 duchin the Conjurer (level 3, -5/28 HPs) Began as a Merfolk Wanderer on Jan 28, 2023. Slain by an iguana (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:31 (875 turns). duchin the Conjurer (Merfolk Wanderer) Turns: 875, Time: 00:03:32 Health: -5/28 AC: 7 Str: 11 XL: 3 Next: 14% Magic: 0/5 EV: 12 Int: 14 God: Gold: 107 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... f - amulet of regeneration HPRegen 0.89/turn k - +4 ring of protection MPRegen 0.09/turn (no ring) @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) e - a +0 sling i - a +0 short sword Armour c - a +0 robe (worn) d - a +0 cloak (worn) Jewellery f - an amulet of regeneration (around neck) k - a +4 ring of protection (left hand) Potions b - 2 potions of brilliance g - a potion of lignification {unknown} h - a potion of haste {unknown} j - a potion of attraction {unknown} Skills: + Level 2.6 Fighting + Level 2.1 Dodging + Level 1.4 Spellcasting + Level 4.2 Conjurations - Level 1.4 Hexes + Level 0.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 14% 1 Dazzling Flash Conj/Hex 18% N/A 24% 3 Beastly Appendage Tmut 0% N/A 26% 1 Wereblood Tmut 0% N/A 36% 2 Summon Guardian Golem Hex/Summ 3% N/A 50% 3 Spider Form Tmut/Pois 0% N/A 58% 3 Hailstorm Conj/Ice 6% 3d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target, f/p - iguana Aim: an iguana (moderately wounded, about 32% to evade your +1 dagger) You hit the iguana. The iguana is heavily wounded. The iguana barely misses you. Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - iguana Aim: an iguana (heavily wounded, about 32% to evade your +1 dagger) You completely miss the iguana. The iguana is heavily wounded. The iguana barely misses you. Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - iguana Aim: an iguana (heavily wounded, about 32% to evade your +1 dagger) You hit the iguana. The iguana is heavily wounded. The iguana barely misses you. Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - iguana Aim: an iguana (heavily wounded, about 32% to evade your +1 dagger) You hit the iguana but do no damage. The iguana is heavily wounded. The iguana bites you but does no damage. Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - iguana Aim: an iguana (heavily wounded, about 32% to evade your +1 dagger) You closely miss the iguana. The iguana is heavily wounded. The iguana bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Aiming: Shock (safe; 11% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - iguana Aim: an iguana (heavily wounded, 72% to hit) The zap hits the iguana. The iguana is severely wounded. The zap hits the goblin. The goblin is severely wounded. The iguana bites you! You die... ...# ... . ..# #. ... .. #.# .# #.# .# #)# .# #.##.### #@lg†..# ####......# g...... ...###. ...># .....# .....# .#.#.# You could see an iguana and a goblin. Vanquished Creatures 4 dart slugs 3 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 kobolds A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Vanquished Creatures (others) 4 demonic plants (D:1) 3 fungi (D:1) 3 plants (D:1) 10 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, a | potion of brilliance, a +0 robe, a +0 cloak; and the | following spells available to memorise: Shock, Slow, | Dazzling Flash, Summon Guardian Golem, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 2 | D:1 | Learned a level 1 spell: Shock 124 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/3 279 | D:1 | Found a faded altar of an unknown god. 525 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/5 875 | D:2 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, shapermc_ecumenical_altar_gd D:2: minmay_roachtagon, layout_loops_ring, serial_bayou_lake_a Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | | 2.6 Spellcasting | | 1.4 Conjurations | | 4.2 Hexes | | 1.4 Action || total -------------------------++------- Melee: Dagger || 71 Punch || 1 Cast: Shock || 30 Use: Scroll || 3 Armor: Robe || 27 Dodge: Dodged || 61