Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 10115756115754937957 4 duchin the Chucker (level 1, 0/13 HPs) Began as a Merfolk Wanderer on Jan 28, 2023. Slain by a kobold ... wielding a +0 whip (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (134 turns). duchin the Chucker (Merfolk Wanderer) Turns: 134, Time: 00:01:20 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 60% Magic: 1/2 EV: 11 Int: 10 God: Gold: 10 SH: 0 Dex: 17 Spells: 0/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 13 poisoned darts Armour d - a +0 robe (worn) Scrolls e - a scroll of acquirement {unknown} Skills: + Level 0.2 Fighting - Level 3.0 Throwing + Level 0.3 Dodging + Level 1.0 Spellcasting + Level 2.4 Conjurations + Level 0.1 Air Magic + Level 2.4 Earth Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 10% 2d5 13% 1 b - Shock Conj/Air 12% 1d3 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Pois/Air 2% N/A 58% 3 Animate Armour Summ/Erth 6% N/A 90% 4 Petrify Tmut/Erth 3% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the hobgoblin. You kill the hobgoblin! Hit: a) +0 dagger Press: ? - help, Dir - move target, f - kobold Aim: a kobold, wielding a +0 whip and quivering stones (about 42% to evade your +0 dagger) You barely miss the kobold. The kobold hits you with a +0 whip. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (about 42% to evade your +0 dagger) You closely miss the kobold. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You feel better. The kobold barely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (about 42% to evade your +0 dagger) You hit the kobold but do no damage. The kobold closely misses you. Your magical contamination has completely faded away. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (about 42% to evade your +0 dagger) You hit the kobold but do no damage. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (about 42% to evade your +0 dagger) You barely miss the kobold. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (about 42% to evade your +0 dagger) You closely miss the kobold. The kobold closely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (about 42% to evade your +0 dagger) You closely miss the kobold. The kobold barely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - kobold Aim: a kobold, wielding a +0 whip and quivering stones (about 42% to evade your +0 dagger) You miss the kobold. The kobold hits you with a +0 whip. You die... #.........# #.........# #.........# ....... #.........### ........#.######.#.###...### ........#.....#..#.##.....## ........# ##....#.#........ ........####..##............ .......)#gK@.####.##........ ..........#### #.##........ .........## #........... .........# ####.####### .............# .......... ..........##..# #######'## ........#.# # #......... ........#.# #.######## ........#.. You could see a hobgoblin and a kobold. Vanquished Creatures A bat (D:1) A goblin (D:1) A hobgoblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 dagger, 13 | poisoned darts, a potion of curing, a +0 robe; and the | following spells available to memorise: Sandblast, Shock, | Mephitic Cloud, Animate Armour, Petrify. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 2 | D:1 | Learned a level 1 spell: Sandblast 4 | D:1 | Learned a level 1 spell: Shock 134 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven, wad_woods_river_04 Action || total -------------------------++------- Melee: Dagger || 22 Cast: Sandblast || 3 Use: Potion || 1 Armor: Robe || 8 Dodge: Dodged || 23