Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 17403882592456266646 0 duchin the Poker (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (0 turns). duchin the Poker (Merfolk Wanderer) Turns: 0, Time: 00:00:15 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 11 God: Gold: 0 SH: 4 Dex: 15 Spells: 3/4 levels left rFire . . . SeeInvis . a - +2 spear rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.1 Fighting + Level 4.0 Polearms + Level 1.0 Shields + Level 2.0 Spellcasting + Level 2.0 Invocations + Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 4% 1d3 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 2% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a +0 buckler, a scroll of teleportation, a +0 robe; and the following spell memorised: Magic Dart; and the following spells available to memorise: Dazzling Flash. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####+#### ##PP#.#PP## ##P~~#.#..P## ##P~~~#.#..PP## #P~~~~#.#...PP# #P~~~~#.#....P# #######.####### +......@......+ #######.####### #PP...#.#~~~~P# #PP...#.#~~~~P# ##PP..#.#~~~P## ##P..#.#~~P## ##PP#.#PP## ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +2 spear, a +0 | buckler, a scroll of teleportation, a +0 robe; and the | following spell memorised: Magic Dart; and the following | spells available to memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_ring, serial_rivers, chequers_serial_rivers_large_b, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a, hellmonk_ecumenical_altar_run_dry, st_stairs_8