Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 9129379309327629363 0 duchin the Changer (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:01 (0 turns). duchin the Changer (Merfolk Wanderer) Turns: 0, Time: 00:00:01 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of blinking Miscellaneous b - a piece from Xom's chessboard (15/15) (quivered) Skills: + Level 1.5 Ranged Weapons + Level 1.0 Throwing + Level 1.0 Armour + Level 1.0 Spellcasting + Level 4.0 Transmutations + Level 2.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 20% N/A 6% 1 Sting Tmut/Pois 20% 1d4 13% 1 Petrify Tmut/Erth 5% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. Are you destined to find the glorious Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a chain mail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling, a piece from Xom's chessboard (15/15), a scroll of blinking, a +0 robe; and the following spells available to memorise: Beastly Appendage, Sting, Petrify. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) [# #. #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.#.# #@# #.#.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# .# #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +0 sling, a | piece from Xom's chessboard (15/15), a scroll of blinking, | a +0 robe; and the following spells available to memorise: | Beastly Appendage, Sting, Petrify. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_corners