Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 1534397421172156856 0 duchin the Cutter (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:00 (0 turns). duchin the Cutter (Merfolk Wanderer) Turns: 0, Time: 00:00:01 Health: 15/15 AC: 5 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +2 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 short sword (weapon) Armour b - a +0 ring mail (worn) Potions c - a potion of berserk rage Skills: + Level 1.1 Fighting + Level 3.6 Short Blades + Level 2.9 Armour + Level 2.0 Spellcasting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 4% N/A 54% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 1% N/A 89% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found 11 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 short sword, a +0 ring mail, a potion of berserk rage; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. .# #. .# #. .# #. .# ######.#.###### #.............# #.............# #.$....@......# #.............# #.............# ############### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +2 short sword, | a +0 ring mail, a potion of berserk rage; and the following | spell memorised: Slow; and the following spells available | to memorise: Confusing Touch. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_rooms, minivault_23, hangedman_decor_push, minmay_statues_item