Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file.

Game seed: 7743616873870422926

0 duchin the Magician (level 1, 16/16 HPs)
             Began as a Merfolk Wanderer on Feb 19, 2023.
             Quit the game on level 1 of the Dungeon.
             The game lasted 00:00:02 (0 turns).

duchin the Magician (Merfolk Wanderer)                 Turns: 0, Time: 00:00:03

Health: 16/16      AC:  2    Str: 10    XL:     1   Next: 0%
Magic:  4/4        EV: 12    Int: 14    God:    
Gold:   0          SH:  0    Dex: 12    Spells: 6/6 levels left

rFire   . . .      SeeInvis .   a - +0 dagger
rCold   . . .      Faith    .   (no shield)
rNeg    . . .      Spirit   .   c - +0 robe
rPois   .          Reflect  .   (no helmet)
rElec   .          Harm     .   (no cloak)
rCorr   .          Rampage  .   (no gloves)
Will    .....                   (no boots)
Stlth   ++........              (no amulet)
HPRegen 0.05/turn               (no ring)
MPRegen 0.09/turn               (no ring)

@: no status effects
A: (nimble swimmer 2), mertail
a: no special abilities


You were on level 1 of the Dungeon.
You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Hand Weapons
 a - a +0 dagger (weapon)
Armour
 c - a +0 robe (worn)
Potions
 b - a potion of haste
 d - a potion of curing


   Skills:
 + Level 2.1 Fighting
 + Level 1.3 Dodging
 + Level 1.1 Stealth
 + Level 3.0 Spellcasting
 + Level 2.0 Hexes
 + Level 1.0 Invocations


You had 6 spell levels left.
You didn't know any spells.
Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Slow                     Hex            28%        N/A       10%         1
 Ensorcelled Hibernation  Hex/Ice        8%         N/A       22%         2
 Dazzling Flash           Conj/Hex       8%         N/A       38%         3
 Fulminant Prism          Conj/Hex       2%         3d6       80%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)            

Altars:


Innate Abilities, Weirdness & Mutations

((You are very nimble when in or above water. (Stealth+, EV+, Speed+++)))
Your lower body shifts to a powerful aquatic tail in water.

Message History

Welcome, duchin the Merfolk Wanderer.
Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...
Press ? for a list of commands and other information.
Found a scroll labelled JERRUSK AKEEDI.
Found a staircase leading out of the dungeon.
You begin with the following items: a +0 dagger, a potion of haste, a +0 robe,
a potion of curing; and the following spells available to memorise: Slow,
Ensorcelled Hibernation, Dazzling Flash, Fulminant Prism.
Are you sure you want to abandon this character and quit the game? (Confirm
with "yes".) 

      #.#
  ## ##.#
 # ~~~♣~♣
 #~ .P...   #
 #~.PPP.♣♣ ~#
 #~..P...♣.~#
.#♣♣.......♣#..
.......@...~..#
##♣♣.......♣###
 #~..P..?P.~#
 #~.PPP.PPP~#
 #~..P...P.~#
 #~~~~♣~♣~~~#
 ######.#####
      #..


There were no monsters in sight!


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | duchin the Merfolk Wanderer began the quest for the Orb.
     0 | D:1      | duchin set off with the following items: a +0 dagger, a
                  | potion of haste, a +0 robe, a potion of curing; and the
                  | following spells available to memorise: Slow, Ensorcelled
                  | Hibernation, Dazzling Flash, Fulminant Prism.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 4/4
     0 | D:1      | Quit the game

Illustrated notes

Levels and vault maps discovered:
D:1:      ldierk_walled_garden, layout_basic, roderic_lattice_a,
          minmay_misc_feat_alley