Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 8528496148734212965 0 duchin the Grave Robber (level 1, 18/18 HPs) Began as a Merfolk Wanderer on Feb 19, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). duchin the Grave Robber (Merfolk Wanderer) Turns: 0, Time: 00:00:10 Health: 18/18 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 1/2 levels left rFire . . . SeeInvis . a - +1 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of curing Skills: + Level 3.2 Fighting + Level 1.2 Short Blades + Level 1.0 Spellcasting + Level 4.1 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 28% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 7% 2d6 26% 3 Dispel Undead Necr 7% 3d8 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, duchin the Merfolk Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled ATHROS PUUWELL. Found a staircase leading out of the dungeon. You begin with the following items: a +1 short sword, a potion of curing, a +0 leather armour; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining, Dispel Undead. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .. #. . . . #. . .. .# . #. .. ... ##.#.#. .. . ..#...#. .# ..?#.....#.# #.......# #.@.# #...#.#...# ...#. .#. .#... . .. .# .. .. . .. ## .#. .. .. #.#. .. . . #. . .. #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | duchin set off with the following items: a +1 short sword, | a potion of curing, a +0 leather armour; and the following | spell memorised: Necrotise; and the following spells | available to memorise: Vampiric Draining, Dispel Undead. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, basic_ecumenical_altar