Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 13791996721898471493 59 duchin the Conjurer (level 4, 0/30 HPs) Began as a Merfolk Conjurer on Feb 25, 2023. Slain by a ball python (2 damage) ... on level 3 of the Dungeon. The game lasted 00:04:22 (2842 turns). duchin the Conjurer (Merfolk Conjurer) Turns: 2842, Time: 00:04:23 Health: 0/30 AC: 2 Str: 5 XL: 4 Next: 3% Magic: 2/8 EV: 9 Int: 24 God: Gold: 157 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . d - +5 longbow "Fuasteh" {venom, Str-2 Int+5} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: constricted A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - the +5 longbow "Fuasteh" (weapon) {venom, Str-2 Int+5} (You acquired it on level 2 of the Dungeon) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-2). Int: It affects your intelligence (+5). Armour a - a +0 robe (worn) Jewellery h - a +4 ring of evasion Scrolls e - 2 scrolls of teleportation f - a scroll of summoning {unknown} l - a scroll of blinking {unknown} Potions b - a potion of heal wounds {unknown} g - a potion of resistance i - 2 potions of curing {unknown} j - a potion of lignification {unknown} k - a potion of haste {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.1 Spellcasting + Level 3.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Agony Necr 3% N/A 96% 5 Silence Hex/Air 1% N/A 96% 5 Starburst Conj/Fire 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You shoot an arrow. The arrow barely misses the jackal. The jackal closely misses you. The jackal bites you. A ball python comes into view. The jackal barely misses you. Fire: d) +5 longbow "Fuasteh" {venom, Str-2 Int+5} Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (53% to hit) You shoot an arrow. The arrow hits the jackal. You kill the jackal! Fire: d) +5 longbow "Fuasteh" {venom, Str-2 Int+5} Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (79% to hit) You shoot an arrow. The arrow hits the worm! The worm is poisoned. The worm is heavily wounded. The ball python bites you. The ball python closely misses you. The ball python misses you. The ball python grabs you. The ball python constricts you. A quokka comes into view. The worm bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, very poisoned, 92% to hit) The searing ray hits the worm. The worm is almost dead. (Press . to maintain the ray.) The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you. You die... ................#### #.......# ##.......#.......# #.......# #####...#)......######.......# .......[......##..........## ..###..##....................# ...............#####.......# ....#.........## #...<...# ...###........# ##.....## .... ##......@# ##...## ##....Sw# ##### ##...#.. ##.####. #. #r .# .# .. . .. . You could see a worm (very poisoned), a quokka and a ball python. Vanquished Creatures An adder (D:3) A dart slug (D:1) 6 bats 5 endoplasms 2 giant cockroaches A goblin (D:3) 2 hobgoblins (D:1) 11 jackals 2 ball pythons (D:1) 2 frilled lizards (D:2) 5 kobolds 6 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 334 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 557 | D:1 | Learned a level 2 spell: Searing Ray 1142 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 2152 | D:2 | Found a faded altar of an unknown god. 2540 | D:2 | Identified a scroll of acquirement 2540 | D:2 | Acquired the +5 longbow "Fuasteh" {venom, Str-2 Int+5} 2838 | D:3 | Reached XP level 4. HP: 17/30 MP: 3/8 2842 | D:3 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_loops_ring, roderic_lattice_a, minmay_pentomino_x2 D:2: layout_basic, ebering_ecumenical_altar_rust D:3: layout_rooms, dilly_guarded_unrand_morg Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.6 Stealth | | 2.1 Conjurations | | 3.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Dagger | 17 | || 17 Fire: Longbow | 15 | 4 || 19 Cast: Magic Dart | 81 | || 81 Searing Ray | 1 | 1 || 2 Use: Potion | 2 | || 2 Scroll | 6 | || 6 Armor: Robe | 19 | 1 || 20 Dodge: Dodged | 55 | 4 || 59