duchin Level 1 of the Dungeon (25, -20, D:1) a +0 dagger (27, 4, D:1) a +0 spear (30, -22, D:1) 4 stones (31, -13, D:1) a +0 club (37, -1, D:1) a +0 club (41, 13, D:1) a +2 hand axe of flaming (45, 5, D:1) a +0 ring mail (50, 6, D:1) a +0 robe (54, 0, D:1) a +0 dagger (71, -21, D:1) a potion of lignification a potion of degeneration Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (12, -27, D:2) 6 stones (12, 6, D:2) a +0 scale mail (19, -16, D:2) a +0 robe (33, 10, D:2) a +0 ring mail (39, -14, D:2) 2 stones (45, -12, D:2) a +0 robe (45, 1, D:2) a +0 robe (45, 18, D:2) a +0 club (49, -22, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 3 stones a frilled lizard corpse (skeletalised by now) (3, 37, D:3) a +3 dagger of venom (still there?) a +0 scale mail (still there?) a wand of charming (4) (still there?) (8, 23, D:3) 6 stones (11, -5, D:3) a ball python corpse (skeletalised by now) (11, 9, D:3) a +0 dagger a kobold corpse (15, 21, D:3) a +0 short sword (18, 0, D:3) a +0 falchion (23, 19, D:3) a bat corpse a rat corpse (23, 23, D:3) a +0 whip 3 stones a +0 robe a kobold corpse (31, 34, D:3) a jackal corpse (skeletalised by now) (35, 39, D:3) 8 stones (37, 19, D:3) the +1 plate armour of Caroh {Will++ MP+9 Int-5 Stlth+} Int: It affects your intelligence (-5). MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (42, 29, D:3) 6 stones (44, -5, D:3) a +2 mace of draining an orc corpse (skeletalised by now) (45, -4, D:3) a +0 dagger of flaming