duchin Level 1 of the Dungeon (0, 0, D:1) a +2 dagger of freezing (7, 15, D:1) 4 stones (12, -3, D:1) a +0 barding (26, 21, D:1) a ring of magical power (36, 1, D:1) a +0 lajatang (43, -9, D:1) 3 atropa-tipped darts (48, 21, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 2 poisoned darts (7, 9, D:2) a +0 club (9, 10, D:2) a +0 scythe a +0 robe (12, -6, D:2) a staff of cold (15, -6, D:2) a +0 club (16, 0, D:2) 4 boomerangs (22, -13, D:2) a +0 ring mail (23, 1, D:2) the +7 whip of the Heavens {vamp, Fragile rCorr Dex+6} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (28, 5, D:2) a +0 ring mail (35, 14, D:2) a +0 dagger (36, 24, D:2) a +0 robe (39, 0, D:2) a +0 robe (39, 22, D:2) a +0 spear (43, 10, D:2) a +0 club a +0 robe (43, 14, D:2) a +0 dagger Level 3 of the Dungeon (0, 1, D:3) a +0 club (1, -16, D:3) a +0 long sword (3, 16, D:3) a +0 club (7, 22, D:3) a +0 dagger (11, 15, D:3) a +0 flail (22, 12, D:3) a +0 club (40, 27, D:3) a +0 dagger (43, 15, D:3) a +1 whip of freezing (48, -17, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a throwing net (3, -3, D:4) a throwing net (15, -10, D:4) a +0 giant spiked club an ogre skeleton (17, -30, D:4) a +0 leather armour