Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 6248846030609703861 32 duchin the Conjurer (level 3, -4/24 HPs) Began as a Merfolk Conjurer on Apr 15, 2023. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1282 turns). duchin the Conjurer (Merfolk Conjurer) Turns: 1282, Time: 00:02:29 Health: -4/24 AC: 2 Str: 7 XL: 3 Next: 27% Magic: 4/7 EV: 12 Int: 19 God: Gold: 73 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify f - a scroll of magic mapping Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 3.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Call Imp Summ 2% N/A 24% 2 Mephitic Cloud Conj/Pois/Air 7% N/A 28% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll closely misses you. The gnoll hits you with a +3 halberd. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +3 halberd! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. You hit the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Magic courses through your body. The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. You die... #.# #.. #.# #.. #.# #.######. #.# #..<..... #####.# ########. ##.....# #. #..###.##########. #......).......... #@##############.. #g##b# #.. #g#... ### #.#P..# #.##.## #.#### #..... #.. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 3 bats (D:1) An endoplasm (D:1) 4 hobgoblins (D:1) 5 kobolds (D:1) A quokka (D:1) A ball python (D:1) 4 frilled lizards 2 goblins (D:1) 22 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duchin the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 229 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 340 | D:1 | Learned a level 2 spell: Searing Ray 1280 | D:2 | Reached XP level 3. HP: 6/24 MP: 0/7 1281 | D:2 | HP: 1/24 [gnoll/+0 spear (5)] 1282 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic D:2: layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_window_1, aquarium_window_2, aquarium_window_2, aquarium_view_2d, aquarium_balcony_3a Action || total -------------------------++------- Melee: Short sword || 23 Unarmed || 4 Whip || 1 Cast: Magic Dart || 41 Searing Ray || 2 Use: Scroll || 3 Potion || 1 Armor: Robe || 12 Dodge: Dodged || 32