duchin Level 1 of the Dungeon [Shop] Ompiu's Antique Armour Boutique a +0 leather armour (54 gold) a +0 ring mail (108 gold) a +2 ring mail of willpower (567 gold) a scarf of invisibility (324 gold) a +0 ring mail (108 gold) a +0 robe (18 gold) a +2 cloak of preservation (580 gold) (0, 0, D:1) a +0 dagger (15, 2, D:1) a +0 mace (19, 10, D:1) a +0 spear (20, 9, D:1) a +0 quarterstaff (21, -9, D:1) a +0 chain mail (37, 10, D:1) a +0 dagger a +0 whip (38, 2, D:1) a +0 club (38, 10, D:1) a +0 leather armour (42, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, 3, D:2) a +0 dagger (8, -2, D:2) 6 stones (31, -25, D:2) a +0 short sword (32, 0, D:2) a +0 dagger (34, -1, D:2) a +0 dagger (42, 13, D:2) a +0 robe Level 3 of the Dungeon [Shop] Vyututog's Antique Armour Boutique a +0 robe (16 gold) a +0 chain mail (103 gold) a +0 robe (16 gold) a +0 scale mail (92 gold) a +0 ring mail (92 gold) a +2 robe (292 gold) a +0 ring mail (92 gold) a +0 robe (16 gold) (0, 0, D:3) a +0 dagger (7, -15, D:3) a +0 flail (14, -39, D:3) a +0 sling (30, -27, D:3) 5 stones (34, 2, D:3) a +0 club (36, -48, D:3) a +0 scale mail a +0 falchion (36, -7, D:3) a +0 rapier (48, -31, D:3) 4 boomerangs (55, -9, D:3) a +0 hand axe a +0 short sword a +0 scale mail (57, -9, D:3) a +0 falchion (62, -12, D:3) a +0 flail Level 4 of the Dungeon (12, -15, D:4) a +0 falchion (12, 4, D:4) a +0 dagger (14, -12, D:4) a +0 robe (14, 5, D:4) a +0 short sword a +0 chain mail (14, 7, D:4) a +0 dagger a +0 dagger a +0 robe (15, 4, D:4) a +0 club (18, 2, D:4) 6 stones (21, 3, D:4) 4 stones (34, 4, D:4) a +0 dagger (41, 24, D:4) a +0 scale mail (43, 14, D:4) a +0 spear (51, -3, D:4) a +0 dagger (54, 9, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +1 spear of flaming (4, -45, D:5) a +0 leather armour (6, -41, D:5) a +0 giant club (7, -22, D:5) a scroll of noise (10, -29, D:5) 2 poisoned darts (10, -25, D:5) 5 stones (11, -42, D:5) a +0 shortbow a +0 quarterstaff (13, -16, D:5) 8 stones (16, -33, D:5) a +0 war axe (19, -22, D:5) 7 stones (29, -12, D:5) a +0 leather armour (48, -31, D:5) a +0 scale mail a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail a +0 club a +0 animal skin 5 stones (1, 12, D:6) a +0 cloak (2, 1, D:6) a +0 animal skin 5 stones (4, -26, D:6) a +0 helmet (5, -4, D:6) a +0 shortbow (5, -1, D:6) a +0 animal skin a +0 animal skin 15 stones (8, 12, D:6) a +2 whip of flaming (12, -24, D:6) a +0 animal skin (12, 7, D:6) a +0 animal skin 7 stones (30, -28, D:6) 4 stones (30, -26, D:6) a +0 robe 14 stones (37, -23, D:6) a +0 helmet (39, -21, D:6) a +0 falchion (40, -15, D:6) a +0 whip (42, -16, D:6) a +0 flail (42, -15, D:6) a +0 hand axe (42, -14, D:6) a +0 vorpal falchion (still there?) a +0 ring mail (still there?) a +0 club (still there?) (49, -11, D:6) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. an orb of mayhem (52, -10, D:6) a +0 dagger (55, -10, D:6) a +0 long sword a +0 ring mail (56, -11, D:6) a +0 club (56, -9, D:6) a +0 hand axe a +0 scale mail (57, -11, D:6) a +0 dagger a +0 dagger a +0 long sword a +0 chain mail a +0 dagger a +0 short sword a +0 dagger (58, -12, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (1, -1, D:7) a +0 club (1, 3, D:7) a +0 robe a +0 dagger (3, 0, D:7) a +0 chain mail a +4 antimagic whip (3, 6, D:7) a +0 war axe (9, -2, D:7) a +0 flail (9, -1, D:7) a +0 plate armour a +0 trident (9, 4, D:7) a +0 whip (10, -8, D:7) a scarf of repulsion a +0 leather armour a +2 cloak (11, 3, D:7) 2 poisoned darts a +0 plate armour a +0 glaive (13, 6, D:7) a +0 dagger 8 poisoned darts (13, 7, D:7) a +0 whip (14, 2, D:7) a +1 scimitar of pain (14, 3, D:7) a +0 short sword 6 poisoned darts (14, 6, D:7) a +0 club a +0 short sword 4 poisoned darts (14, 7, D:7) a +0 club (15, 4, D:7) a +0 short sword (15, 5, D:7) a +0 whip (15, 7, D:7) a +0 leather armour (17, 2, D:7) a +0 dagger a +0 robe (22, 10, D:7) 7 stones (22, 16, D:7) a +0 dagger (23, 15, D:7) a +2 vorpal shortbow Level 8 of the Dungeon (3, -49, D:8) a +0 dagger a +0 robe (3, -45, D:8) a +0 hand axe (3, -44, D:8) a +0 short sword (3, -43, D:8) a +0 dagger a +0 robe of the Archmagi (4, -32, D:8) a +0 whip (4, -3, D:8) a +0 hand axe (5, -3, D:8) a +0 mace (6, -38, D:8) a +0 leather armour (6, -3, D:8) a +0 whip a +0 leather armour (13, -37, D:8) the +7 war axe of Internal Strife {freeze, *Slow Fly rF+ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (27, -31, D:8) a +0 dire flail (30, -41, D:8) a +0 quarterstaff (40, -48, D:8) 3 poisoned darts (41, -1, D:8) a +0 chain mail (45, -37, D:8) a +0 trident (46, -13, D:8) 14 gold pieces (49, -37, D:8) a +0 robe (51, -48, D:8) 4 stones (54, -31, D:8) 4 javelins (56, -23, D:8) a wyvern corpse (skeletalised by now) (66, -13, D:8) a black bear corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a yak corpse (4, -19, D:9) a potion of heal wounds (4, -1, D:9) a yak corpse (7, -12, D:9) a +0 giant club a +0 giant club a two-headed ogre corpse the Ecumenical Temple