duchin Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (0, 25, D:1) a +0 mace (2, 8, D:1) a +0 club (5, 29, D:1) a +0 hand axe (7, -4, D:1) a +0 club a +0 short sword (12, 0, D:1) 2 stones (21, -5, D:1) 5 stones (26, 5, D:1) a +0 flail (41, 11, D:1) 2 stones (47, 19, D:1) a +2 vampiric short sword 3 stones Level 2 of the Dungeon (4, -2, D:2) a +0 whip (6, -33, D:2) 4 stones (7, -9, D:2) a +0 leather armour (20, -32, D:2) a +0 war axe (21, 0, D:2) a +0 dagger (25, -45, D:2) a +0 chain mail (41, -27, D:2) a +0 mace (47, -8, D:2) a +0 club (52, -17, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 8 gold pieces (6, 2, D:3) the +3 trident "Jihiappa" {freeze, MP+9 Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). (19, -9, D:3) a +0 robe (23, 14, D:3) a frilled lizard corpse (25, -9, D:3) a giant cockroach corpse (25, 16, D:3) a +0 ring mail (27, -11, D:3) a +0 short sword a kobold corpse (skeletalised by now) (27, 14, D:3) a jackal corpse (28, 12, D:3) a jackal corpse (29, 12, D:3) a rat corpse (30, 12, D:3) a +0 short sword (32, -14, D:3) a rat corpse (skeletalised by now) (32, 10, D:3) a giant cockroach corpse (36, 9, D:3) a jackal corpse (40, -7, D:3) a +0 club (52, -9, D:3) a +0 dagger