duckroller the Dungeon (8, 1, D) a +0 long sword (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +11 flail of the Cities {elec, Str-3 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your dexterity (+4). (63, 1, D) a stone of tremors (67, 1, D) a sack of spiders (68, 1, D) an uncursed ring of wizardry (69, 1, D) a +0 club (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +3 battleaxe of Otecuuvi {flame, +Blink} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. It has a curse placed upon it. (69, 2, D) a +0 halberd of venom a +0 ring mail (73, 2, D) the +5 great sword of Haepn {vamp, +Fly rC- Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+2). It makes you vulnerable to cold. It lets you fly. (75, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (62, 5, D) a +1 dire flail a +0 robe (64, 5, D) the +8 short sword of the Moth {slice, +Rage MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (7, 7, D) 5 potions of haste 2 potions of berserk rage {!q} (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (62, 9, D) an uncursed staff of power {!a} (71, 9, D) the cursed -4 chain mail of the Devil {rElec rPois rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (70, 10, D) an uncursed staff of air a +0 arbalest 13 bolts a +0 leather armour of poison resistance (71, 10, D) a +0 shortbow 20 arrows a +3 arbalest of flaming 10 bolts a centaur corpse (skeletalised by now) (72, 10, D) a +0 lajatang of speed a +0 arbalest 11 bolts (71, 11, D) an arrow 5 arrows of flame (61, 12, D) a +0 dagger a +7 hunting sling of freezing (62, 12, D) a +0 scimitar (63, 12, D) a +1 short sword of electrocution (70, 12, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 13, D) a cursed -2 mace a wand of hasting (3) (71, 13, D) 2 bolts (71, 14, D) an arrow (61, 17, D) a crystal ball of energy (62, 17, D) a book of Changes (63, 17, D) a +3 blowgun (64, 17, D) a plain deck of defence (71, 17, D) a lantern of shadows (72, 17, D) the ring "Cload" {MP+9 Dex-3} [ring of magical power] It affects your dexterity (-3). It affects your magic capacity (+9). (73, 17, D) a plain deck of defence (63, 18, D) a +0 hand crossbow of flaming (64, 18, D) an uncursed staff of wizardry (71, 18, D) a +1 shortbow of freezing (72, 18, D) a box of beasts (73, 18, D) a +0 plate armour of fire resistance (70, 20, D) a +0 hand axe a +0 robe (64, 21, D) a steam dragon corpse (skeletalised by now) (still there?) a fire drake corpse (skeletalised by now) (still there?) (72, 21, D) a necrophage corpse (skeletalised by now) (62, 22, D) a fire drake corpse (skeletalised by now) (61, 27, D) a book of the Sky (62, 27, D) a +2 ring of dexterity (63, 27, D) a book of Transfigurations (64, 27, D) a plain deck of war (65, 27, D) a +2 leather armour of fire resistance (71, 27, D) a +1 quarterstaff of protection (72, 27, D) the cursed +1 quarterstaff "Leviticus" {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It has a curse placed upon it. (62, 28, D) a +2 hunting sling of flaming (63, 28, D) a +0 short sword (71, 28, D) the +9 dagger "Klez" {stab, +Inv MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you turn invisible. (73, 28, D) Khekait's Disquisition on Ashen Transmigration Spells Type Level Sticks to Snakes Transmutation 2 Passwall Transmutation/Earth 3 Alistair's Intoxication Transmutation/Poison 4 Bolt of Magma Conjuration/Fire/Earth 5 Statue Form Transmutation/Earth 6 (64, 30, D) a cursed -1 long sword (62, 31, D) a +0 cutlass (63, 31, D) a rotting fire dragon corpse (61, 32, D) a +0 short sword (62, 32, D) a +1 war axe of freezing an elf corpse (rotten by now) (63, 32, D) a +0 short sword a +0 ring mail an elf corpse (rotten by now) (70, 37, D) a +1 hunting sling of velocity (71, 37, D) a +0 war axe of freezing (72, 37, D) an uncursed staff of cold (70, 38, D) an uncursed ring of regeneration (71, 38, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (72, 38, D) a +2 robe of magic resistance (73, 38, D) the Collected Works on Torrid Conjuration Spells Type Level Throw Flame Conjuration/Fire 2 Bolt of Magma Conjuration/Fire/Earth 5 Bolt of Fire Conjuration/Fire 6