Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 104497701974834757 60 dumdrum the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Oct 1, 2023. Constricted to death by Ijyb (3 damage) ... on level 3 of the Dungeon. The game lasted 00:05:47 (2573 turns). dumdrum the Conjurer (Human Conjurer) Turns: 2573, Time: 00:05:47 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 24% Magic: 3/7 EV: 9 Int: 20 God: Gold: 88 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: grasped by roots, constricted A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of poison e - a scroll of magic mapping h - a scroll of amnesia {unknown} i - a scroll of noise {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of vulnerability {unknown} Potions c - 3 potions of curing f - a potion of lignification {unknown} g - a potion of attraction {unknown} m - 2 potions of resistance Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Message History The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb closely misses you. The searing ray hits Ijyb. Ijyb is moderately wounded. You finish channelling your searing ray. Ijyb hits you with a +0 dagger. Ijyb drinks a potion. Ijyb seems to grow stronger. A hobgoblin comes into view. Magic courses through your body. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 ring mail and carrying a wand of roots (10) (moderately wounded, strong, 75% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hear an angry hiss. The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. The searing ray misses the hobgoblin. Ijyb hits you with a +0 dagger. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * A ball python comes into view. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb screams, "I no like you!" Ijyb closely misses you. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * You escape the roots grasp. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You die... ### ##.#######. #..)....... ##<#######. ########)# #........# #.......รท# #........# #.......@# #.......## #.....gg##### #...........# #.##........# #. #.......(# # #........# ..........S. .#.#^......#... You could see Ijyb (strong) and a hobgoblin. Vanquished Creatures An adder (D:2) 3 worms An orc (D:2) 5 bats 5 endoplasms A giant cockroach (D:2) 7 goblins 3 hobgoblins (D:2) A quokka (D:1) 5 ball pythons 2 frilled lizards 2 kobolds (D:1) 3 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dumdrum the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 310 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 313 | D:1 | Learned a level 2 spell: Searing Ray 1348 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 2147 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/7 2556 | D:3 | Noticed Ijyb 2571 | D:3 | HP: 1/30 [constriction (6)] 2573 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, kennysheep_crisscross, chequers_decorated_corner D:2: layout_loops_ring D:3: layout_loops_corners, lemuel_round_altar, serial_shops, shop_fountains, uniq_crazy_yiuf_cottage, uniq_grinder, uniq_ijyb Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | 11 || 69 Searing Ray | 10 | 5 || 15 Use: Scroll | 5 | 1 || 6 Potion | | 2 || 2 Armour: Robe | 4 | || 4 Dodge: Dodged | 4 | 11 || 15