dungeonSynth Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -2, D:1) a +0 ring mail (15, -1, D:1) a +0 club (15, 18, D:1) a +0 scale mail (18, 20, D:1) 8 boomerangs of dispersal (23, 6, D:1) a +0 dagger (23, 15, D:1) a cursed -2 club a +0 spear (23, 20, D:1) a +0 spear (23, 22, D:1) a +0 hand axe (24, 27, D:1) a cursed -2 short sword 3 stones (25, 20, D:1) a +0 mace (25, 22, D:1) a +0 falchion (28, 37, D:1) 16 poisoned darts (35, 6, D:1) a +0 club (37, 26, D:1) a +0 hand axe (41, 11, D:1) a +0 leather armour (46, 6, D:1) a +0 mace (51, 21, D:1) a cursed +0 club (54, 14, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -38, D:2) a +0 spear (6, -40, D:2) 29 stones (12, -48, D:2) a +0 club (12, -4, D:2) a +0 whip (37, -9, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 8, D:3) a +0 club (13, -20, D:3) a +0 robe (13, -15, D:3) a +2 short sword of venom (14, -17, D:3) a +0 spear (14, -15, D:3) a +0 club a +0 dagger a stone (14, -14, D:3) a +0 spear a throwing net (18, -15, D:3) a +0 dagger (18, 14, D:3) a +0 robe a +0 dagger (20, -15, D:3) a stone (23, -11, D:3) a stone (32, 6, D:3) a +0 short sword 3 boomerangs a +0 ring mail (35, 12, D:3) a +0 falchion a +0 whip (47, -6, D:3) a cursed -2 club Level 4 of the Dungeon [Shop] Ficru's Gadget Shop a box of beasts (260 gold) a fan of gales (520 gold) a lamp of fire (520 gold) a phantom mirror (390 gold) a wand of flame (21) (149 gold) a wand of flame (14) (104 gold) a box of beasts (260 gold) a tin of tremorstones (195 gold) (0, 0, D:4) 16 poisoned darts (0, 2, D:4) a +0 dagger a +0 robe (0, 5, D:4) a +0 war axe (1, 3, D:4) a +0 club a +0 club a +0 chain mail (1, 4, D:4) a +0 club a +0 ring mail (11, 29, D:4) a +0 mace (15, 9, D:4) a cursed +0 robe a +0 flail of protection (15, 35, D:4) a +0 scale mail (16, -15, D:4) 6 stones (17, 33, D:4) a +2 whip of electrocution a +0 ring mail (21, 12, D:4) a +0 ring mail a +0 hand axe (26, 12, D:4) a +0 chain mail (31, 17, D:4) a +0 war axe (31, 18, D:4) a +0 flail 5 boomerangs a +0 ring mail (31, 38, D:4) a +0 shortbow 24 arrows (49, 6, D:4) a +0 leather armour a +0 hand axe (50, 5, D:4) a +0 ring mail a +0 club Level 5 of the Dungeon (8, 6, D:5) 16 stones (11, 3, D:5) a +0 leather armour (23, 20, D:5) a +0 whip of electrocution a +0 robe (25, -13, D:5) a +0 war axe (26, -17, D:5) a +0 hunting sling (26, -7, D:5) a +0 robe (29, 25, D:5) 24 stones (40, -15, D:5) a cursed +0 leather armour (41, 4, D:5) a +0 scale mail of cold resistance Level 6 of the Dungeon (0, 0, D:6) 22 stones (4, -21, D:6) a +0 robe (5, -19, D:6) a +0 giant spiked club (6, -24, D:6) 23 bolts (6, -23, D:6) 13 arrows (13, -13, D:6) an uncursed staff of conjuration (29, -11, D:6) a +0 scale mail (33, -20, D:6) a +2 ring mail of cold resistance (35, -24, D:6) +0 swamp dragon scales a +0 war axe (35, 0, D:6) 17 arrows a +0 shortbow (36, -5, D:6) a +0 ring mail (37, 0, D:6) an arrow (39, -13, D:6) 14 stones (46, 7, D:6) 15 stones Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (15, 11, D:7) a cursed +2 great sword a +0 robe (16, 11, D:7) a cursed +0 flail of protection a +0 robe (17, 14, D:7) a +0 falchion of draining a +0 robe (23, 1, D:7) a +0 flail (28, -19, D:7) a +0 ring mail 4 boomerangs a cursed -2 club (29, -19, D:7) a cursed -1 mace (30, -19, D:7) a +0 whip (30, 26, D:7) a +0 chain mail (31, -19, D:7) a +0 hand axe (32, -15, D:7) a +0 whip (32, -1, D:7) a +0 short sword (32, 14, D:7) a +0 giant club (38, -18, D:7) 16 arrows (41, 23, D:7) a +0 ring mail (43, 1, D:7) 20 bolts (51, 0, D:7) a +2 shortbow of chaos Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (1, -6, D:8) a +0 club (1, 0, D:8) a +0 mace a +0 leather armour (2, -15, D:8) 17 stones (2, -6, D:8) 12 gold pieces (2, 0, D:8) a +2 flail of protection a +0 leather armour (3, -6, D:8) 23 gold pieces (4, -6, D:8) a scroll of identify (5, -6, D:8) 19 stones (6, -32, D:8) a +0 robe (12, -13, D:8) a +0 war axe (16, -16, D:8) 28 stones (19, -30, D:8) a +0 giant club (19, -16, D:8) a +0 robe a +4 dagger of distortion (19, -2, D:8) a +0 ring mail (28, -18, D:8) a +0 giant spiked club (30, -12, D:8) a +0 war axe (31, -5, D:8) a +0 pair of gloves (36, -11, D:8) a +0 buckler (38, -9, D:8) 15 sling bullets (43, -33, D:8) a +0 spear (44, -34, D:8) 2 throwing nets a +0 club (50, -34, D:8) a cursed +0 chain mail (51, -36, D:8) a +0 hunting sling Level 9 of the Dungeon (0, 0, D:9) 15 arrows (1, -5, D:9) 16 bolts (7, -4, D:9) a +0 robe a +0 dagger (7, -2, D:9) a +0 trident (7, 20, D:9) a +0 club a +0 hand axe (8, -4, D:9) 6 stones a +0 robe a +0 dagger a +0 club a +0 club a +0 dagger (8, -2, D:9) a +0 mace (8, 20, D:9) a +0 hand axe a +0 ring mail (9, -10, D:9) 2 stones (9, -7, D:9) a stone (9, -4, D:9) a stone (10, -10, D:9) 2 stones (13, -2, D:9) a stone (14, -7, D:9) a stone (14, -4, D:9) a stone (16, -12, D:9) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. If you switch to wearing this armour, your AC will decrease by 2 (16 -> 14). (20, 12, D:9) 8 poisoned darts (20, 17, D:9) 14 arrows (20, 34, D:9) a +0 dire flail (23, 6, D:9) a +0 giant spiked club (23, 11, D:9) 17 bolts (26, 8, D:9) a +0 robe (26, 28, D:9) a +0 flail (27, 28, D:9) 4 boomerangs (27, 29, D:9) a +0 robe a +1 dagger of venom (27, 30, D:9) a +2 trident of protection 5 boomerangs (28, 28, D:9) a +0 hunting sling (31, -16, D:9) 22 arrows (38, -3, D:9) 22 gold pieces (38, -2, D:9) a wand of scattershot (3) (38, 0, D:9) a book of the Warp (38, 1, D:9) 18 gold pieces (39, -6, D:9) a ration (41, -6, D:9) 13 gold pieces (42, -3, D:9) a ration Level 10 of the Dungeon (0, 0, D:10) 23 stones (3, -5, D:10) a +0 hand axe 4 throwing nets a +0 scale mail (7, 6, D:10) 17 stones (8, 6, D:10) 2 boomerangs a +0 club (9, -7, D:10) 17 arrows (9, 5, D:10) a cursed +0 robe a +0 dagger (9, 6, D:10) a +0 leather armour a +0 chain mail a +0 trident (10, 6, D:10) a +0 scale mail a +0 club (23, 27, D:10) an uncursed staff of cold (23, 34, D:10) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). If you switch to wearing this armour, your AC will increase by 4 (16 -> 20). (24, 47, D:10) 3 atropa-tipped darts (25, 21, D:10) a wand of random effects (20) 3 potions of degeneration (26, 23, D:10) a -1 club (30, 41, D:10) 15 stones (41, 19, D:10) a +0 ring mail 4 boomerangs a cursed -3 club (42, 28, D:10) 22 arrows a +0 shortbow (44, 0, D:10) a +0 mace (50, 4, D:10) a +0 robe (54, 37, D:10) 19 stones Level 11 of the Dungeon (11, 22, D:11) a +1 spear a +0 animal skin (38, -11, D:11) a +0 morningstar (41, -17, D:11) 14 gold pieces (42, -18, D:11) 21 gold pieces (43, -19, D:11) 25 gold pieces (51, 19, D:11) a +0 chain mail Level 12 of the Dungeon (16, -2, D:12) 25 bolts (18, -4, D:12) 24 stones (20, -22, D:12) an uncursed ring of attention (20, -4, D:12) a +0 chain mail (21, -24, D:12) a +0 hand axe (28, 17, D:12) 23 bolts (28, 19, D:12) 26 stones (40, -27, D:12) a +3 scimitar a +0 robe a +0 short sword a +0 robe (40, -26, D:12) a +3 short sword of freezing a +0 robe (41, -28, D:12) a cursed +0 flail a +0 robe (41, -27, D:12) a +0 dire flail a +0 robe Level 13 of the Dungeon (21, -16, D:13) a cursed +0 club (25, -5, D:13) a +2 vorpal fustibalus (53, -43, D:13) a +0 chain mail (54, -22, D:13) 13 arrows (55, -44, D:13) the +0 ring mail of the Nexus {Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). If you switch to wearing this armour, your AC will increase by 5 (16 -> 21). (60, -26, D:13) a scarf of spirit shield Level 14 of the Dungeon [Shop] Erikhuxt's Jewellery Boutique an uncursed amulet of guardian spirit (510 gold) a +4 ring of evasion (612 gold) an uncursed ring of see invisible (255 gold) the amulet "Kinipior" {Faith rC- rN+ MR+ Dex+2} (918 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed ring of stealth (297 gold) the ring of Zoilaagull {rN+ Dex+3 SInv} (637 gold) [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. an uncursed ring of wizardry (510 gold) an uncursed ring of flight (297 gold) an uncursed ring of poison resistance (340 gold) an uncursed ring of positive energy (340 gold) the ring "Jegh" {rElec MR- Str-5 Int+8 Dex+4} (732 gold) [ring of dexterity] It affects your strength (-5). It affects your intelligence (+8). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed ring of magical power (340 gold) an uncursed ring of flight (297 gold) (0, 0, D:14) a +0 shortbow 23 arrows (37, 21, D:14) a +0 hand crossbow (39, -17, D:14) 5 large rocks (59, 12, D:14) a +0 hunting sling Level 15 of the Dungeon (0, 0, D:15) a +0 shortbow 11 arrows (51, -2, D:15) a +0 whip a +0 robe (54, -9, D:15) a +2 battleaxe of freezing (54, -7, D:15) 24 stones the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Gaeselagh's Armour Emporium a +0 ring mail (60 gold) a +0 robe (10 gold) a +0 leather armour (30 gold) a +1 chain mail of poison resistance (202 gold) a +0 robe (10 gold) a +0 chain mail (67 gold) a +0 ring mail (60 gold) quicksilver dragon scales (900 gold) a +0 leather armour (30 gold) a +7 plate armour of ponderousness (525 gold) a +0 chain mail (67 gold) a +2 chain mail of cold resistance (322 gold) Level 2 of the Orcish Mines [Shop] Xidoth's Magic Scroll Shoppe a scroll of amnesia (38 gold) a scroll of brand weapon (220 gold) a scroll of random uselessness (11 gold) a scroll of remove curse (33 gold) a scroll of identify (22 gold) a scroll of noise (11 gold) a scroll of enchant armour (82 gold) [Shop] Impufeddu's Antique Weapon Shoppe a +0 quarterstaff (140 gold) a +0 bardiche (315 gold) a +0 glaive (227 gold) a +0 hunting sling (52 gold) a +1 vampiric dagger (455 gold) a +0 hunting sling (52 gold) a +0 short sword (105 gold) a +0 war axe (122 gold) a +0 dagger (70 gold) a cursed +0 mace (3 gold) a +0 glaive (227 gold) a +0 hand crossbow (122 gold) a +0 short sword (105 gold) a +0 broad axe (140 gold) [Shop] Udaurcha's Book Emporium a book of Flames (525 gold) a book of Maledictions (375 gold) a book of Changes (375 gold) the Papyrus of Captivating Dark Rites (637 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Slow Hexes 2 yes c - Spectral Weapon Hexes/Charms 3 no d - Cause Fear Hexes 4 yes a book of Cantrips (300 gold) a book of Clouds (675 gold) a book of Callings (450 gold) [Shop] Wores's Distillery 2 potions of lignification (102 gold) 2 potions of lignification (102 gold) a potion of lignification (51 gold) a potion of lignification (51 gold) a potion of flight (51 gold) a potion of lignification (51 gold) 2 potions of curing (102 gold) (0, 0, Orc:2) a +0 dagger (0, 2, Orc:2) a +0 scale mail a +0 whip Level 1 of the Elven Halls (0, 0, Elf:1) an arrow (2, 7, Elf:1) a +0 scale mail (12, -6, Elf:1) a +0 short sword a +0 chain mail (16, 7, Elf:1) a +1 vorpal war axe (17, 9, Elf:1) a +0 dagger a +0 shortbow 24 arrows a +0 leather armour (19, -6, Elf:1) a +2 longbow of freezing a +0 dagger 19 arrows a +0 leather armour (22, 3, Elf:1) a +0 long sword of protection (28, 38, Elf:1) a cursed +0 ring mail a +1 short sword of protection (28, 39, Elf:1) a +0 leather armour 13 arrows a -1 short sword a +0 shortbow (30, 42, Elf:1) an arrow (31, 46, Elf:1) a +0 rapier (52, 8, Elf:1) a +0 short sword (52, 42, Elf:1) a +0 pair of gloves (57, 14, Elf:1) a +0 hand axe (57, 15, Elf:1) a +0 rapier (58, 12, Elf:1) a +1 long sword of holy wrath (59, 15, Elf:1) a cursed -3 long sword (64, 18, Elf:1) a +0 short sword a +0 chain mail Level 2 of the Elven Halls (0, 0, Elf:2) an arrow (2, 9, Elf:2) a +0 hand axe (3, -2, Elf:2) 13 sling bullets (3, 3, Elf:2) a +3 rapier (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) 5 arrows (still there?) a +0 leather armour (still there?) 2 boomerangs (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) a +5 scimitar of electrocution (still there?) an elf corpse (still there?) (3, 5, Elf:2) a +0 club (4, 14, Elf:2) a +0 leather armour (4, 16, Elf:2) a +0 battleaxe (5, -1, Elf:2) a +0 short sword (5, 1, Elf:2) a +0 long sword an elf corpse (6, 0, Elf:2) a +0 rapier a +0 leather armour an elf corpse (7, -26, Elf:2) a +2 scimitar of electrocution (7, -7, Elf:2) a +0 falchion (8, -5, Elf:2) a +0 falchion (8, -1, Elf:2) 2 arrows (8, 0, Elf:2) a +0 long sword (10, 7, Elf:2) a +0 scimitar (12, 7, Elf:2) 15 arrows (15, 8, Elf:2) a +0 short sword (unseen) (15, 9, Elf:2) 3 arrows (still there?) 2 arrows (still there?) a +1 rapier of flaming (still there?) an elf corpse (still there?) (15, 10, Elf:2) a +0 longbow (still there?) a +0 long sword (still there?) a +0 buckler (still there?) a +0 flail (still there?) 4 arrows (still there?) an orc corpse (still there?) (15, 11, Elf:2) 8 arrows (15, 12, Elf:2) a +0 rapier an arrow (15, 14, Elf:2) a +0 short sword a +0 shortbow 7 arrows (15, 15, Elf:2) an arrow (16, 8, Elf:2) a +0 long sword (unseen) (19, 2, Elf:2) 22 gold pieces (19, 7, Elf:2) a +0 ring mail Level 1 of the Lair of Beasts (0, 0, Lair:1) the +7 long sword of Xom's Favour {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. (0, 2, Lair:1) 9 bolts (14, 11, Lair:1) a +0 war axe (17, 2, Lair:1) a +0 scale mail (38, 26, Lair:1) 20 stones (40, 22, Lair:1) a +0 arbalest Level 2 of the Lair of Beasts (9, -33, Lair:2) 4 boomerangs (15, -33, Lair:2) 14 bolts (49, -25, Lair:2) a +0 scythe Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 trident (58, -37, Lair:3) a +0 ring mail (59, -31, Lair:3) 18 stones (59, -10, Lair:3) a +0 pair of boots (62, 15, Lair:3) 33 stones (64, -12, Lair:3) 27 bolts (64, -11, Lair:3) 17 stones (64, -8, Lair:3) a potion of degeneration (65, -12, Lair:3) the +16 plate armour of Limited Liability {rPois rF++ rC+ Str-5} It affects your strength (-5). It greatly protects you from fire. It protects you from cold. It protects you from poison. If you switch to wearing this armour, your AC will increase by 26 (16 -> 42). (66, -12, Lair:3) a +0 scale mail (66, -8, Lair:3) a +0 war axe (66, -3, Lair:3) a javelin Level 4 of the Lair of Beasts (9, 26, Lair:4) a +0 quarterstaff (25, 35, Lair:4) a +0 war axe a +0 robe (27, 34, Lair:4) a +0 hand axe a +0 leather armour (30, 31, Lair:4) a +0 war axe a +0 robe (42, 15, Lair:4) 23 bolts Level 5 of the Lair of Beasts (0, 0, Lair:5) 16 stones (25, -5, Lair:5) 25 stones (28, -38, Lair:5) a +0 hand crossbow (28, -28, Lair:5) a +0 ring mail (55, -3, Lair:5) a +0 buckler Level 6 of the Lair of Beasts (4, 24, Lair:6) a cursed -2 great sword (16, 2, Lair:6) 27 stones (27, 17, Lair:6) 14 bolts (29, 6, Lair:6) 22 stones (43, 27, Lair:6) a +0 flail (46, 15, Lair:6) a +0 war axe (47, 8, Lair:6) 12 stones (51, -4, Lair:6) a +0 club (55, 42, Lair:6) 28 stones (55, 43, Lair:6) the +6 crystal plate armour of Death's Door {MR+ Str+5 Dex-5} It affects your strength (+5). It affects your dexterity (-5). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will increase by 20 (16 -> 36). (57, 40, Lair:6) 9 sling bullets (58, 40, Lair:6) the +1 robe of Devotion {*Corrode rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It may corrode you when you take damage. If you switch to wearing this armour, your AC will increase by 3 (16 -> 19). Level 1 of the Shoals [Shop] Batax's Mass Market a cursed -1 giant club (1 gold) a +0 giant club (25 gold) a +0 tower shield (67 gold) a +0 tower shield (67 gold) a +0 giant club (25 gold) 6 large rocks (63 gold) a +0 giant spiked club (28 gold) the +8 plate armour "Binnack" {+Fly SInv} (1144 gold) It lets you see invisible. It lets you fly. If you switch to wearing this armour, your AC will increase by 18 (16 -> 34). a +0 tower shield (67 gold) a +0 giant club (25 gold) a +0 plate armour (345 gold) (12, -10, Shoals:1) the +2 leather armour of Penoqo {-Cast +Fly rF++ rCorr} It greatly protects you from fire. It lets you fly. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 5 (16 -> 21). (34, -20, Shoals:1) a +0 trident a throwing net Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident (7, -34, Shoals:2) a +0 spear (8, -12, Shoals:2) a stone (11, -11, Shoals:2) a wand of random effects (15) (15, -34, Shoals:2) 20 arrows (37, -29, Shoals:2) a +0 trident (38, -34, Shoals:2) a scroll of random uselessness (40, -24, Shoals:2) 2 stones (still there?) a +0 club (still there?) a +3 hunting sling (still there?) 8 stones (still there?) (40, -23, Shoals:2) a stone (still there?) 6 stones (still there?) 8 stones (still there?) a +0 club (still there?) a +0 hunting sling (still there?) (41, -24, Shoals:2) a +0 spear a +0 hunting sling 19 stones Level 3 of the Shoals [Shop] Lovuimus's Magic Scroll Shoppe a scroll of vulnerability (112 gold) a scroll of amnesia (52 gold) a scroll of identify (30 gold) a scroll of teleportation (45 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of random uselessness (15 gold) (0, 0, Shoals:3) a +0 trident (0, 1, Shoals:3) a +0 robe a +4 rapier of holy wrath (4, -3, Shoals:3) a +0 ring mail (7, -4, Shoals:3) a +1 vorpal spear (9, 5, Shoals:3) 10 bolts (9, 6, Shoals:3) a +0 trident (10, 5, Shoals:3) a +0 flail (15, 2, Shoals:3) a +0 glaive (17, 1, Shoals:3) a +0 trident (20, -27, Shoals:3) 21 stones (26, 3, Shoals:3) a +0 mace (29, -9, Shoals:3) 3 large rocks (32, -6, Shoals:3) a +0 hunting sling (35, -44, Shoals:3) a +0 war axe Level 4 of the Shoals (0, 0, Shoals:4) 29 bolts (9, -24, Shoals:4) 3 javelins (10, -25, Shoals:4) a +0 leather armour (15, 4, Shoals:4) a +0 trident (21, 3, Shoals:4) a +1 hunting sling of flaming (36, -11, Shoals:4) a +0 trident 7 boomerangs Level 1 of the Spider Nest Level 2 of the Spider Nest (0, 0, Spider:2) a +0 leather armour (3, 14, Spider:2) a +0 ring mail (25, 7, Spider:2) a scarf of resistance Level 3 of the Spider Nest Level 4 of the Spider Nest (31, 20, Spider:4) 20 stones (32, 27, Spider:4) a +0 robe a +3 demon trident of freezing Level 5 of the Pits of Slime (13, -1, Slime:5) the cursed +1 dagger of Bolyi {vorpal, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (21, 0, Slime:5) the +3 leather armour "Neaxkec" {Stlth+} It makes you more stealthy. If you switch to wearing this armour, your AC will increase by 6 (16 -> 22). (22, 10, Slime:5) the +1 ring mail of Pan-Flutes {Dex+2} It affects your dexterity (+2). If you switch to wearing this armour, your AC will increase by 6 (16 -> 22). Level 1 of the Vaults [Shop] Caonlauz's General Store a ration (85 gold) a ration (85 gold) 31 stones (52 gold) a ration (85 gold) a scroll of immolation (59 gold) 6 atropa-tipped darts (61 gold) a tin of tremorstones (255 gold) a potion of mutation (136 gold) a +2 robe (215 gold) (0, 0, Vaults:1) a bolt (2, 11, Vaults:1) a +0 arbalest 25 bolts (3, 6, Vaults:1) a bolt (3, 23, Vaults:1) a +0 dire flail a +0 scale mail (3, 24, Vaults:1) a bolt (4, 6, Vaults:1) a +0 arbalest 25 bolts (4, 7, Vaults:1) a +0 arbalest 20 bolts (4, 26, Vaults:1) a +0 arbalest 15 bolts (5, -19, Vaults:1) a bolt (5, 26, Vaults:1) 4 large rocks (5, 27, Vaults:1) a +0 war axe a +1 arbalest of flaming 15 bolts a +0 scale mail (6, -20, Vaults:1) a +0 plate armour a +2 war axe of electrocution a +0 ring mail a +0 great mace (6, -18, Vaults:1) a +0 arbalest 31 bolts a cursed +0 arbalest (6, 22, Vaults:1) a +0 long sword a +0 chain mail (8, -2, Vaults:1) a book of the Earth (8, 26, Vaults:1) a scroll of identify (10, -3, Vaults:1) the amulet of Niskoheo {Acrobat +Fly rElec rC- Str+3 Dex+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (10, -2, Vaults:1) a potion of mutation (12, -4, Vaults:1) the +2 pair of boots of the Sturgeon {rElec Str+2 Int+4 Dex+5} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+5). It insulates you from electricity. If you switch to wearing this armour, your AC will increase by 3 (16 -> 19). (14, -3, Vaults:1) a Necronomicon (16, -2, Vaults:1) 23 stones (44, 29, Vaults:1) a +0 shortbow 26 arrows (50, 26, Vaults:1) 2 arrows (56, 30, Vaults:1) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 flail a +0 robe (73, -8, Vaults:1) a +0 long sword a +0 scale mail Level 2 of the Vaults (0, 0, Vaults:2) a +0 trident a +0 robe of magic resistance (9, 4, Vaults:2) the +1 chain mail "Getrun" {rElec MR++ Str-5 SInv} It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. If you switch to wearing this armour, your AC will increase by 9 (16 -> 25). (19, 41, Vaults:2) an uncursed ring of poison resistance (40, 16, Vaults:2) a +0 scimitar a +0 leather armour a +0 arbalest 14 bolts (41, 10, Vaults:2) a +0 arbalest 17 bolts (41, 14, Vaults:2) a +0 dagger (41, 16, Vaults:2) a +0 long sword a cursed +0 short sword a +0 leather armour a +2 buckler (42, 8, Vaults:2) a +0 arbalest 15 bolts (42, 10, Vaults:2) 13 stones (42, 16, Vaults:2) a bolt (46, 39, Vaults:2) an arrow (52, 11, Vaults:2) a +0 shortbow 14 arrows (62, 2, Vaults:2) a +0 trident a +0 robe (62, 28, Vaults:2) a +0 chain mail (62, 34, Vaults:2) 18 arrows (67, 31, Vaults:2) a +0 chain mail Level 3 of the Vaults (2, 4, Vaults:3) a +1 halberd of venom a +0 plate armour (3, 3, Vaults:3) a +0 battleaxe a +0 chain mail (4, 4, Vaults:3) 4 javelins (4, 5, Vaults:3) 18 arrows (24, -1, Vaults:3) a +0 leather armour (47, -29, Vaults:3) a cursed -1 arbalest 11 bolts (53, -28, Vaults:3) a lightning rod (4/4) (57, -24, Vaults:3) 23 arrows (61, -41, Vaults:3) a +1 leather armour of cold resistance (64, -42, Vaults:3) a cursed -3 giant spiked club a +0 giant club a +0 morningstar a +0 arbalest 16 bolts a cursed -2 ring mail (64, -41, Vaults:3) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club +0 ice dragon scales (64, -18, Vaults:3) a +0 great sword a +0 chain mail (64, -13, Vaults:3) a +0 broad axe a +0 chain mail (66, -44, Vaults:3) a +0 spear a +0 robe (70, -39, Vaults:3) a +0 chain mail Level 4 of the Vaults (10, -18, Vaults:4) a +0 dagger a +0 robe (17, -53, Vaults:4) a +0 flail (20, 4, Vaults:4) a +0 short sword a +0 leather armour (21, 5, Vaults:4) a +0 giant spiked club (24, -27, Vaults:4) a +0 dagger a +0 leather armour (24, -7, Vaults:4) a cursed +0 robe (25, -27, Vaults:4) a +4 whip of distortion a +0 leather armour a +0 hand axe a cursed +0 ring mail a +0 scimitar a +0 chain mail a cursed -3 halberd a +0 plate armour (25, -26, Vaults:4) a +0 short sword a +0 leather armour (28, -44, Vaults:4) a +0 dagger a +0 robe (32, -33, Vaults:4) a +0 robe (66, -20, Vaults:4) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. If you switch to wearing this armour, your AC will increase by 22 (16 -> 38). (67, -5, Vaults:4) a +1 war axe of electrocution a +0 arbalest 16 bolts a +0 plate armour (68, -5, Vaults:4) a cursed -1 flail a +0 dagger a +0 robe a +1 hand axe of freezing a +0 chain mail (68, -4, Vaults:4) a +0 plate armour a +0 short sword a +0 giant club Level 1 of the Depths (0, 0, Depths:1) a large rock 2 stones (0, 1, Depths:1) a large rock 2 stones (0, 2, Depths:1) a large rock 2 stones (0, 3, Depths:1) 5 stones (1, -11, Depths:1) an arrow (1, 3, Depths:1) a stone a large rock (2, -10, Depths:1) a +0 dagger of freezing (unseen) (2, -9, Depths:1) 6 arrows (2, -8, Depths:1) an arrow (3, -8, Depths:1) 3 arrows (still there?) 2 arrows (still there?) an arrow (still there?) a +1 dagger of speed (still there?) (3, -7, Depths:1) an arrow (3, 3, Depths:1) 3 stones (4, -9, Depths:1) an arrow (4, -8, Depths:1) 2 large rocks (4, -7, Depths:1) 2 arrows (5, -7, Depths:1) a +0 shortbow (still there?) an arrow (still there?) (5, 4, Depths:1) an arrow (6, -7, Depths:1) a +0 giant spiked club a +0 giant club a +0 flail a +0 robe an arrow (7, -7, Depths:1) a bolt 2 stones a +0 giant spiked club a +0 shortbow 12 arrows (8, -7, Depths:1) a stone (8, -6, Depths:1) a +0 giant club a +0 giant club (10, -8, Depths:1) a large rock (still there?) 3 stones (still there?) (10, -6, Depths:1) a large rock (10, -2, Depths:1) 2 large rocks (11, -5, Depths:1) an arrow (14, -32, Depths:1) a +0 pair of boots (27, -6, Depths:1) a ration (28, -9, Depths:1) a wand of polymorph (8) (28, -8, Depths:1) a +1 plate armour of cold resistance (28, -5, Depths:1) a large rock (29, -13, Depths:1) a throwing net (30, -7, Depths:1) a book of Minor Magic (31, -9, Depths:1) the Reference Book on Assistive Lightness Spells Type Level Known a - Infusion Charms 1 no b - Shock Conjuration/Air 1 no c - Swiftness Charms/Air 2 no d - Ozocubu's Armour Charms/Ice 3 no e - Airstrike Air 4 no f - Summon Lightning Spire Summoning/Air 4 yes g - Lightning Bolt Conjuration/Air 5 no (32, -6, Depths:1) 8 bolts (39, -9, Depths:1) a +0 robe (43, -9, Depths:1) an arrow (46, -18, Depths:1) a +0 vorpal war axe a +0 plate armour (47, -10, Depths:1) 26 gold pieces