Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 2609262404169559168 28 duruk the Caller (level 2, 13/13 HPs) Began as a Felid Summoner on Oct 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:05:14 (1058 turns). duruk the Caller (Felid Summoner) Turns: 1058, Time: 00:05:15 Health: 13/13 AC: 1 Str: 4 XL: 2 Next: 96% Magic: 2/6 EV: 21 Int: 18 God: Gold: 72 SH: 0 Dex: 16 Spells: 3/6 levels left Lives: 1 Deaths: 0 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 72 gold pieces. Inventory: Jewellery c - a +5 ring of evasion (left paw) Scrolls b - a scroll of immolation {unknown} f - 4 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} Potions a - a potion of magic d - a potion of curing {unknown} e - a potion of mutation {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting + Level 4.5 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Imp Summ 36% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 18% N/A 8% 3 Scorch Fire 4% 2d5 26% 2 Summon Blazeheart Golem Fire/Summ 10% N/A 54% 4 Summon Lightning Spire Summ/Air 10% 3d4 54% 4 Flame Wave Conj/Fire 2% 2d4 86% 4 Summon Cactus Giant Summ 9% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Aim: a hobgoblin (asleep, ally target) Attack! The hobgoblin shouts! Your bat hits the hobgoblin but does no damage. The hobgoblin barely misses your bat. Your cerulean imp closely misses the hobgoblin. Your bat barely misses the hobgoblin. Your cerulean imp barely misses the hobgoblin. The hobgoblin closely misses your cerulean imp. Your bat closely misses the hobgoblin. Your cerulean imp hits the hobgoblin but does no damage. The hobgoblin misses your cerulean imp. Your magical contamination has completely faded away. Your cerulean imp hits the hobgoblin with a -3 spear. The hobgoblin barely misses your cerulean imp. Your bat barely misses the hobgoblin. Your cerulean imp hits the hobgoblin but does no damage. The hobgoblin hits your cerulean imp. Your cerulean imp hits the hobgoblin but does no damage. The hobgoblin hits your cerulean imp but does no damage. Your bat barely misses the hobgoblin. Your cerulean imp closely misses the hobgoblin. The hobgoblin hits your cerulean imp. Your bat misses the hobgoblin. Your cerulean imp barely misses the hobgoblin. The hobgoblin hits your cerulean imp but does no damage. Your cerulean imp hits the hobgoblin but does no damage. The hobgoblin closely misses your cerulean imp. Your bat hits the hobgoblin but does no damage. Your bat hits the hobgoblin. Your cerulean imp hits the hobgoblin with a -3 spear. The hobgoblin closely misses your cerulean imp. Your bat hits the hobgoblin but does no damage. Your cerulean imp closely misses the hobgoblin. The hobgoblin completely misses your cerulean imp. Your bat barely misses the hobgoblin. Your cerulean imp hits the hobgoblin with a -3 spear. The hobgoblin dies! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##..##.#####.######... #......#.....#.......... ###.####.....#.......... #............#.......†# #.#.###......#........# #.#.#.....#..'........# #.#.#.#...##.#........# #.#.#.########..b5....# #.#.............@.....# #.###.................# #.###.#####....######.# ≈≈≈≈..# #....# ≈....## #....# ≈≈≈≈## #....# #.### #....# #.# ###### #.# You could see a friendly cerulean imp (summoned) and a friendly bat (summoned). Vanquished Creatures A jackal (D:1) A goblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A kobold (D:1) 3 rats (D:1) 20 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | duruk the Felid Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 352 | D:1 | Found Nuodicefud's Assorted Antiques. 451 | D:1 | Reached XP level 2. HP: 11/13 MP: 0/6 461 | D:1 | Learned a level 2 spell: Call Imp 1058 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_a, serial_shops, nicolae_shop_peninsula, minmay_tromino_v7 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Summon Small Mamm || 43 Call Imp || 8 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 49