dvd2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) an uncursed staff of summoning (60, 37, D) a scroll of acquirement (61, 0, D) a +0 mace of protection (61, 16, D) the cursed +0 robe of the Planets {+Inv Regen+} It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. (61, 26, D) the +6 scythe "Somiq" {slice, +Fly rElec Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. It lets you fly. (61, 37, D) a +6 whip of electrocution (61, 38, D) a +0 mace (62, 8, D) a +2 pair of boots of running (62, 9, D) a +2 robe of resistance (62, 16, D) a +3 whip of electrocution (62, 17, D) a crystal ball of energy (62, 20, D) a +0 rapier (62, 26, D) an uncursed staff of power (62, 27, D) +2 gold dragon scales (62, 37, D) the +2 scale mail "Kaqohu" {*Slow rCorr Dex+4} It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (63, 0, D) a crystal ball of energy (63, 16, D) a cursed -5 ring of slaying (63, 17, D) a +3 chain mail of fire resistance (63, 18, D) a +0 dagger (63, 22, D) a +0 dire flail of protection (63, 26, D) a +2 war axe of electrocution (63, 32, D) the cursed +3 war axe "Gilai" {flame, -Tele rC++ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. It has a curse placed upon it. a shapeshifter corpse a shapeshifter corpse (63, 37, D) a +2 vampiric long sword (64, 16, D) the +4 spear of Jopsi {drain, rElec rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It insulates you from electricity. (64, 18, D) a +0 scimitar a +0 ring mail (64, 26, D) a +1 great sword of slicing (64, 27, D) an uncursed staff of death (65, 21, D) a +0 short sword (unseen) (65, 26, D) an uncursed staff of cold (68, 0, D) a +2 scale mail of magic resistance (69, 36, D) a phial of floods (70, 36, D) a +0 scale mail of poison resistance (70, 37, D) an uncursed staff of wizardry (70, 40, D) a +0 club (71, 8, D) a +0 long sword (71, 26, D) a sack of spiders (71, 36, D) the +4 flail "Orgh" {flame, Fragile rC+ Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It lets you see invisible. It will be destroyed if unequipped. (71, 38, D) a +0 flail (71, 40, D) a +0 trident a draconian skeleton (71, 41, D) a cursed -3 dagger a +0 club a draconian skeleton (72, 9, D) the +5 chain mail of Coel {rElec rC+} It protects you from cold. It insulates you from electricity. (72, 12, D) a +0 short sword a +0 shortbow 12 arrows a +0 chain mail (72, 13, D) a +0 short sword (72, 26, D) an uncursed staff of cold (72, 27, D) +1 fire dragon scales (72, 31, D) a hell hound corpse (skeletalised by now) (72, 37, D) an uncursed staff of poison (72, 38, D) a +0 trident (72, 39, D) a +0 halberd a yellow draconian skeleton (72, 41, D) a draconian skeleton (73, 1, D) the +4 ring mail "Guzaef" {*Drain rElec rPois Int+4} It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (73, 13, D) a +2 quarterstaff of speed (73, 27, D) a +6 glaive of venom (73, 36, D) an uncursed staff of poison (73, 37, D) a crystal ball of energy (73, 40, D) a +0 club (75, 1, D) an uncursed staff of energy