Dungeon Crawl Stone Soup version 0.28.0-49-g6dfe1f597d (webtiles) character file. Game seed: 8700898272992821963 51 dvd2 the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on May 11, 2022. Killed from afar by an orc wizard (11 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:03:51 (2433 turns). dvd2 the Conjurer (Octopode Conjurer) Turns: 2433, Time: 00:03:54 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 81% Magic: 0/7 EV: 13 Int: 22 God: Gold: 118 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Scrolls a - 4 scrolls of identify {unknown} b - a scroll of enchant armour {unknown} c - a scroll of noise {unknown} e - a scroll of teleportation {unknown} f - a scroll of immolation {unknown} Potions d - a potion of curing g - a potion of lignification {unknown} Skills: + Level 2.0 Dodging + Level 3.1 Stealth + Level 0.4 Unarmed Combat + Level 2.7 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard casts a spell at you. The magic dart hits you! The searing ray misses the orc wizard. An orc comes into view. It is wielding a +0 club. Unknown command. The orc wizard casts a spell at you. You are confused. You bump into the rock wall. You bump into the rock wall. It was a potion of curing. You feel better. The orc wizard hits you with a +0 dagger. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. You miss something. Something hits you. You miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. Something hits you. You closely miss something. Your tentacle-slap misses something. Your squeeze misses something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... #......... #########......... ........#......... ####.##........ #....(.#####.## # ##..##.# .# #.## #...##.# .... #...†..# ####..#..@#### #.......{.# .......o### ......... .......... .......†$.. ...#.....### ...#...#.# .. ###o o# You could see an orc (wandering). Vanquished Creatures 2 worms (D:2) 12 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 6 hobgoblins A jackal (D:3) 2 kobolds A quokka (D:2) 4 bats (D:1) 3 frilled lizards 3 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dvd2 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 282 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1117 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1173 | D:1 | Learned a level 2 spell: Searing Ray 1379 | D:2 | Found a faded altar of an unknown god. 2433 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring D:2: layout_loops_ring, chequers_ecumenical_altar_simple, hangedman_abyss_or_decor_stabs, roderic_serpentine_path, fountainhead, guppyfry_early_lair_pool D:3: layout_basic, demons_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | | 2.0 Unarmed Combat | | 0.4 Spellcasting | | 2.7 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Unarmed || 13 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 75 Searing Ray || 5 Use: Potion || 2 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 16