dvd2 Level 1 of the Dungeon (0, 0, D:1) a +0 flail (17, -13, D:1) a +0 robe (19, 24, D:1) a +0 dagger a stone (23, 13, D:1) a +0 club (31, -2, D:1) a +0 dagger (37, 17, D:1) 6 poisoned darts (41, 13, D:1) a +0 club (41, 27, D:1) a +1 dagger of protection (42, 1, D:1) 2 stones (43, 14, D:1) a +0 ring mail (44, -13, D:1) a +0 leather armour (45, 12, D:1) a +0 dagger (47, 11, D:1) a +0 dagger (47, 13, D:1) a +0 dagger (48, 11, D:1) a +0 club (48, 13, D:1) a +0 club a stone (58, -4, D:1) a +0 hand axe (58, 25, D:1) a +0 short sword (64, 31, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 whip 5 stones (26, -1, D:2) 6 stones (29, 31, D:2) 5 poisoned darts (37, 37, D:2) a +0 short sword (38, 24, D:2) a +0 whip (40, 33, D:2) 3 stones (44, 13, D:2) a +0 short sword a stone (46, -10, D:2) 5 stones (54, 23, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 leather armour a +0 whip (5, -6, D:3) a +0 short sword (12, 2, D:3) a +0 club Level 4 of the Dungeon (1, -14, D:4) a +0 club (8, -24, D:4) a +0 club 4 stones (17, -11, D:4) a +0 leather armour (31, 1, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (4, -20, D:5) a stone a +0 short sword (5, -18, D:5) a +0 short sword a +0 whip 3 stones a +0 short sword 3 poisoned darts a +0 club (5, -17, D:5) 5 poisoned darts a +0 dagger a +0 club (5, -16, D:5) a +0 dagger (31, -2, D:5) a +0 robe (31, 1, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 helmet (0, 6, D:6) a +0 club a +0 ring mail (1, 5, D:6) a +0 whip (1, 6, D:6) a +0 short sword (12, 21, D:6) a +0 mace Level 7 of the Dungeon (7, 13, D:7) a +0 hand axe a +0 chain mail (14, 23, D:7) a +0 shortbow (21, 21, D:7) a +0 whip a +0 leather armour (22, 41, D:7) a scroll of torment (27, 2, D:7) a +0 falchion a +0 great sword (31, 29, D:7) a +0 dagger of speed a scroll of torment (40, 36, D:7) a +0 plate armour (43, 23, D:7) a +0 short sword (43, 24, D:7) a +0 short sword 6 poisoned darts Level 8 of the Dungeon (0, 0, D:8) a +0 whip (3, 7, D:8) a +0 shortbow Level 9 of the Dungeon [Shop] Olag's Jewellery Emporium a +4 ring of protection (540 gold) a +4 ring of protection (540 gold) a ring of flight (262 gold) a ring of protection from fire (375 gold) a ring of poison resistance (300 gold) a +6 ring of intelligence (540 gold) a +6 ring of intelligence (540 gold) a +4 ring of protection (540 gold) a ring of poison resistance (300 gold) (0, 0, D:9) 8 stones 3 stones (0, 14, D:9) a +0 troll leather armour a +1 spear a +0 animal skin (3, -2, D:9) a +0 chain mail a +0 long sword (6, -2, D:9) a +0 dagger (8, 5, D:9) a +0 trident (11, 5, D:9) 4 stones a +0 dagger (24, -4, D:9) a ring of protection from fire (33, -23, D:9) a +0 giant club a +0 dire flail (34, -22, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (18, -21, D:10) a +2 robe (18, -10, D:10) a ring of ice a +0 ring mail (33, 2, D:10) a ring of ice a +0 quarterstaff of freezing a +1 robe of cold resistance Level 11 of the Dungeon (10, -11, D:11) a +0 leather armour (18, 24, D:11) a +0 pair of boots (22, 15, D:11) 5 stones (24, -2, D:11) a scroll of amnesia a +3 plate armour the amulet "Fuidy" {Acrobat Str+6 Slay-4} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). the +8 short sword of Gozag's Generosity {spect, Dex+6} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+6). (24, 14, D:11) a +0 long sword (28, 14, D:11) a +0 chain mail (35, 5, D:11) a +0 troll leather armour Level 12 of the Dungeon [Shop] Faddexo's Weapon Emporium the +11 hand axe of the Bashing Vulture {flame, rPois Will- Int+5} (1246 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+5). rPois: It protects you from poison. Will: It decreases your willpower. a +0 battleaxe (104 gold) a +0 club (16 gold) a +0 war axe (56 gold) the +6 falchion "Misetser" {vorpal, *Corrode Int+2 Dex+4} (776 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. a +0 quarterstaff (64 gold) 6 stones (9 gold) 3 stones (4 gold) a +5 flail of holy wrath (532 gold) (37, -29, D:12) a +0 club (37, -28, D:12) a +0 halberd (37, -27, D:12) a +0 plate armour (38, -28, D:12) a +2 scale mail of cold resistance a +0 trident (38, -24, D:12) a +0 robe a +0 dagger Level 13 of the Dungeon (0, 0, D:13) a +0 shortbow (1, 0, D:13) a +0 shortbow (2, 0, D:13) a +0 shortbow (2, 21, D:13) 2 stones (8, -1, D:13) an amulet of the acrobat (11, 23, D:13) a +0 quarterstaff (12, 25, D:13) 6 stones (13, 23, D:13) a +0 longbow (22, 10, D:13) a scroll of poison (29, 11, D:13) a +0 shortbow (34, 36, D:13) a +0 great sword (41, 36, D:13) a staff of air (50, 14, D:13) a +0 shortbow (51, 13, D:13) a +0 shortbow (51, 14, D:13) a +0 shortbow (52, 13, D:13) a +0 shortbow Level 14 of the Dungeon (16, 57, D:14) a +0 longbow (18, 6, D:14) a +0 glaive a +0 short sword a +0 hand axe (28, 39, D:14) a scroll of identify (39, 13, D:14) a +1 leather armour of poison resistance (unseen) (39, 14, D:14) a scroll of vulnerability (39, 15, D:14) a potion of mutation (40, 13, D:14) 2 stones (40, 14, D:14) a +0 plate armour (40, 15, D:14) a scroll of torment (41, 13, D:14) 7 stones (41, 14, D:14) a +0 dagger (41, 15, D:14) a scroll of blinking (61, 31, D:14) the amulet "Qufifru" {*Corrode rElec Will- Regen+ Str+7} [amulet of regeneration] Str: It affects your strength (+7). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. Will: It decreases your willpower. 6 javelins the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. a +1 demon trident of draining the +3 arbalest "Odickedo" {elec, Dex+3 SInv} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. the amulet "Jumpocza" {Regen+ Str+6 Dex-3} [amulet of regeneration] Str: It affects your strength (+6). Dex: It affects your dexterity (-3). Regen: It increases your rate of health regeneration. the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). (61, 62, D:14) a +0 hand axe a +0 war axe a +0 hand axe Level 15 of the Dungeon (0, 0, D:15) 5 stones (23, -26, D:15) a +0 dire flail a +2 robe of willpower (23, -25, D:15) a +0 arbalest a +0 trident a +0 plate armour a +0 dagger a +2 robe Level 1 of the Orcish Mines (0, 0, Orc:1) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. the +0 plate armour "Zutroisa" {Rampage rElec rCorr Str-3} Str: It affects your strength (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. the +8 rapier "Amugh" {freeze, rF+ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (6, 39, Orc:1) a +0 giant spiked club (16, 16, Orc:1) a +0 club (18, 16, Orc:1) a +0 great sword of flaming a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (19, 15, Orc:1) a +0 dagger a +0 robe a +0 falchion an orc corpse (skeletalised by now) (19, 16, Orc:1) a +0 mace a +0 plate armour (22, 50, Orc:1) 5 large rocks (24, 42, Orc:1) a +0 dagger a +0 robe Level 2 of the Orcish Mines [Shop] Egrunipt's Antique Armour Shop a +2 robe of willpower (495 gold) a +0 helmet (126 gold) a +0 robe (19 gold) a +0 leather armour (56 gold) a +1 robe of willpower (355 gold) a +0 chain mail (126 gold) [Shop] Kor Vaon's Magic Scroll Shop a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) 3 scrolls of poison (132 gold) a scroll of summoning (104 gold) a scroll of noise (11 gold) a scroll of silence (104 gold) [Shop] Liec's General Store a +0 leather armour (22 gold) a +0 rapier (44 gold) a +2 great sword of holy wrath (260 gold) 8 stones (8 gold) a wand of paralysis (5) (132 gold) 3 scrolls of fear (132 gold) a +0 leather armour (22 gold) a wand of polymorph (7) (107 gold) 6 stones (6 gold) a potion of brilliance (44 gold) [Shop] Gimyzuz's Magic Scroll Boutique a scroll of teleportation (45 gold) a scroll of amnesia (60 gold) a scroll of enchant weapon (112 gold) a scroll of identify (30 gold) a scroll of teleportation (45 gold) a scroll of identify (30 gold) a scroll of teleportation (45 gold) a scroll of amnesia (60 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of teleportation (45 gold) (15, 17, Orc:2) the +1 pair of gloves of the Hills {Drain Fly rPois} rPois: It protects you from poison. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (29, 54, Orc:2) a +0 giant spiked club a +0 giant club Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword a +0 leather armour (1, 1, Elf:1) a +0 rapier a +0 rapier an elf corpse an elf corpse (1, 2, Elf:1) a +0 short sword (2, 1, Elf:1) a +0 long sword a +0 dagger an elf corpse (11, 11, Elf:1) 8 stones (22, 7, Elf:1) a +0 short sword a +0 leather armour a +6 vorpal hand axe an elf corpse (29, -5, Elf:1) a +0 scimitar a +0 longbow Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of magic (2, 5, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (19, -8, Lair:2) a +0 trident (20, -8, Lair:2) a potion of attraction Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 morningstar (52, -6, Lair:3) 5 stones (54, -7, Lair:3) a +0 longbow Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 rapier (10, -12, Lair:4) a +0 ring mail (13, -15, Lair:4) a +0 war axe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 arbalest (2, -3, Lair:5) a +0 spear (9, -15, Lair:5) a +2 buckler a +0 robe (9, -14, Lair:5) a +0 buckler a +0 robe (10, -15, Lair:5) a +0 robe a +0 dagger a +0 dagger (10, -14, Lair:5) a +0 buckler a +0 robe a +0 rapier a +0 short sword (17, -3, Lair:5) a +0 rapier a +0 short sword a +0 rapier a +0 short sword (18, -3, Lair:5) a +1 rapier of speed a +2 vorpal falchion 5 stones a +0 robe a +0 dagger a +0 buckler a +0 robe a +0 robe a +0 robe a +0 robe a +0 spear (23, -16, Lair:5) a javelin a piece from Xom's chessboard (15/15) (25, -16, Lair:5) a +0 chain mail a +0 dagger (25, -2, Lair:5) a +0 robe (26, -3, Lair:5) a +0 robe (26, -2, Lair:5) a +0 rapier a +0 dagger Level 1 of the Shoals (1, 1, Shoals:1) a +3 trident (11, -12, Shoals:1) a +0 trident (15, -32, Shoals:1) 5 stones (15, -31, Shoals:1) a +0 trident (17, 10, Shoals:1) 35 gold pieces (17, 11, Shoals:1) a scroll of identify (17, 12, Shoals:1) a wand of polymorph (1) (51, 0, Shoals:1) a +2 rapier of speed (54, 0, Shoals:1) a +0 robe (55, 0, Shoals:1) a +0 trident (56, 1, Shoals:1) a boomerang of dispersal (57, 6, Shoals:1) a +0 trident Level 2 of the Shoals [Shop] Poanahel's Book Shop the Teachings on Sweltering Frostbite (480 gold) Spells Type Level a - Freeze Ice 1 b - Ice Form Ice/Transmutation 4 c - Starburst Conjuration/Fire 6 d - Fire Storm Conjuration/Fire 9 a book of Armaments (360 gold) a book of Alchemy (280 gold) a book of Transfigurations (400 gold) a book of Conjurations (200 gold) a book of Blood (280 gold) the Papyrus of Congregated Glamour (480 gold) Spells Type Level a - Tukima's Dance Hexes 3 b - Inner Flame Hexes/Fire 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Summon Hydra Summoning 7 a book of Death (440 gold) a book of Geomancy (180 gold) (0, 0, Shoals:2) a +0 sling (0, 1, Shoals:2) a +0 spear (36, 14, Shoals:2) a +0 trident a +0 trident (43, -16, Shoals:2) a +0 scale mail Level 4 of the Shoals [Shop] Guoteiree's Weapon Boutique a +0 great mace (71 gold) a +1 flail of protection (123 gold) a +0 lajatang of electrocution (434 gold) the +7 mace "Vuawif" {drain, rF+ Will+ Str+3} (729 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). rF: It protects you from fire. Will: It increases your willpower. a +0 mace (33 gold) a +1 trident of flaming (146 gold) a +0 dagger (22 gold) a +0 shortbow (33 gold) (0, 6, Shoals:4) a +2 pair of gloves (6, -17, Shoals:4) a +0 trident a +0 spear a +0 robe (7, -15, Shoals:4) a +0 glaive (26, -21, Shoals:4) a +0 spear (28, -24, Shoals:4) a +0 chain mail (37, -25, Shoals:4) 4 large rocks (38, -26, Shoals:4) a +1 spear of venom (38, -25, Shoals:4) a +0 trident (38, -24, Shoals:4) a +0 robe a +0 rapier (39, -28, Shoals:4) a +0 spear (40, -10, Shoals:4) a staff of air (43, -21, Shoals:4) 8 stones (44, 12, Shoals:4) a +0 trident of flaming (44, 13, Shoals:4) a +0 robe (45, 11, Shoals:4) a +0 leather armour (46, 12, Shoals:4) a +2 trident of flaming (47, 9, Shoals:4) a +0 robe (47, 11, Shoals:4) a +0 scale mail (49, -26, Shoals:4) a +2 spear of freezing (52, -9, Shoals:4) a +2 rapier of speed a +0 robe Level 1 of the Spider Nest (0, 0, Spider:1) the +1 sling of Besh {vorpal, Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. Level 2 of the Spider Nest (0, 0, Spider:2) a scroll of immolation (1, -5, Spider:2) a +2 buckler (35, 12, Spider:2) a +0 trident Level 3 of the Spider Nest Level 4 of the Spider Nest (14, -9, Spider:4) the +2 halberd of the Thirsty Defenders {elec, rF+ Str+2 Dex+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rF: It protects you from fire. (31, -14, Spider:4) an orb of energy (35, 3, Spider:4) a +0 robe (42, -15, Spider:4) an orb of light Level 5 of the Pits of Slime (13, 2, Slime:5) the +1 flail "Oneelohi" {distort, rF+ Dex+10} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+10). rF: It protects you from fire. (14, 0, Slime:5) the +3 war axe "Xesiuv" {antimagic, rCorr Int+2 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+5). rCorr: It protects you from acid and corrosion. (15, -11, Slime:5) the +0 plate armour of Spite {rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. (23, -8, Slime:5) the +1 mace "Tuxab" {venom, Int+3} It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). the Desolation of Salt (0, 0, Desolation) a guardian serpent corpse (11, -11, Desolation) a +0 spear a +0 robe a human corpse (17, -23, Desolation) a +1 war axe of freezing (unseen) (17, -22, Desolation) a +2 vorpal scimitar (unseen)