Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 11633744605144379032 12 dvd2 the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on May 6, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (320 turns). dvd2 the Conjurer (Octopode Conjurer) Turns: 320, Time: 00:00:58 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 33% Magic: 3/5 EV: 13 Int: 20 God: Gold: 13 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Scrolls b - 3 scrolls of fog {unknown} c - a scroll of acquirement {unknown} d - a scroll of identify {unknown} Potions a - a potion of magic e - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal barely misses you. You tentacle-slap the jackal but do no damage. You squeeze the jackal. You kill the jackal! The jackal bites you. You barely miss the jackal. You grab the jackal. Your squeeze misses the jackal. You constrict the jackal, but do no damage. The jackal bites you. You barely miss the jackal. You constrict the jackal. The jackal completely misses you. The jackal misses you. You tentacle-slap the jackal but do no damage. The jackal is lightly wounded. You constrict the jackal, but do no damage. The jackal misses you. You tentacle-slap the jackal but do no damage. You constrict the jackal. The jackal bites you. You tentacle-slap the jackal but do no damage. You squeeze the jackal, but do no damage. The jackal is lightly wounded. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You constrict the jackal. The jackal barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, constricted by you, 98% to hit) The searing ray hits the jackal. The jackal is almost dead. The searing ray hits the giant cockroach. The giant cockroach is severely wounded. (Press . to maintain the ray.) You constrict the jackal, but do no damage. The jackal bites you. You die... #####.#.#..#†.###...#..†... #...##.#..# #...#...... ##...#....###...#...... #...##...#.#...#...... #...##...#.....#...... #...##...#.##..#...... +...'B#........#...... #...#h#........#...... #.h.#@##.#...#.#####. ##...#+##÷............ ..........###.....### ...........+........... #............#######...## #..K.........# ##..# #............# #.. ..........# #######. ..........# #.....# You could see a jackal and a giant cockroach. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 kobolds (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dvd2 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 297 | D:1 | Learned a level 2 spell: Searing Ray 320 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, hellmonk_ecumenical_altar_slurped_away Action || total ---------------------------++------- Melee: Unarmed || 16 Constrict || 5 Tentacles || 4 Cast: Magic Dart || 12 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 2 Dodge: Dodged || 17