dxctxrx Level 1 of the Dungeon (0, 0, D:1) a cursed -2 club (16, 38, D:1) a +0 club (24, 10, D:1) a +0 dagger (24, 30, D:1) a +0 short sword (35, 4, D:1) a +0 club (48, 27, D:1) a +0 robe (50, 21, D:1) a cursed -3 club a +0 dagger a +0 dagger (51, 25, D:1) a +0 hand axe of pain Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, 22, D:2) a +0 robe (2, 29, D:2) a +0 large shield (24, 13, D:2) a +0 hand axe (28, 5, D:2) a +0 mace (28, 14, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, 3, D:3) a +0 club a +0 hunting sling (11, 12, D:3) a +0 club (14, -3, D:3) a +0 robe (15, 23, D:3) a +0 club (17, 16, D:3) a +0 spear a +0 spear (17, 17, D:3) a cursed +0 spear (17, 30, D:3) a +0 club (19, 3, D:3) a +0 club (21, 30, D:3) a +0 spear (21, 31, D:3) a +1 robe of cold resistance a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (17, 2, D:4) a +0 ring mail (23, 10, D:4) 7 gold pieces (33, 15, D:4) a potion of degeneration (40, 8, D:4) the +8 quarterstaff "Eviscerator" {vamp, rElec rF- Int+8 Dex-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It affects your dexterity (-3). It makes you vulnerable to fire. It insulates you from electricity.